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no shadows on android compatibility version. #83671

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justlimeguy opened this issue Oct 20, 2023 · 4 comments
Closed

no shadows on android compatibility version. #83671

justlimeguy opened this issue Oct 20, 2023 · 4 comments
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@justlimeguy
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Godot version

4.1.2 beta 1

System information

Android 12, OpenGl

Issue description

so, I tried the engine's shadow feature ( LightOccluder2D with point and directional light 2D) but as soon a i press shadows it just hides the light and does not show any thing.

  • the thing on windows
light.tscn.-.Light.sample.-.Godot.Engine.2023-10-20.17-23-25.mp4
  • the thing on android
hi.mp4

Steps to reproduce

just added a light occluder 2d , a color rect and a point light / directional light 2d

Minimal reproduction project

Light sample.zip

@clayjohn
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Shadows werent added for the compatibility renderer until 4.2 Dev6 (#77496). They won't be available in a stable version until 4.2.

Closing as a duplicate of #66596

@AThousandShips
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This is for 2D shadows, does the same apply?

@justlimeguy
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@clayjohn but it works on the computer compatibility renderer..
how does it separate itself from android?

@clayjohn
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This is for 2D shadows, does the same apply?

Oops! No, my comment does not apply. I responded too quickly. Since this is for 2D shadows, it is a duplicate of #75594

@clayjohn but it works on the computer compatibility renderer..
how does it separate itself from android?

My apologies, I responded too quickly. 3D shadows were recently added, but 2D shadows still have a bug. The original bug report is here: #75594.

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