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If you play music and then pause the tree, the music stops. But if you then remove the node (in this case the parent, of the AudioStreamPlayer) and insert it again after a certain time, the music starts to play even though the tree is still paused.
When the tree is paused, the music should not start by itself.
Godot version
v4.1.2.stable.official [399c9dc]
System information
Godot v4.1.2.stable - Windows 10.0.19045 - Vulkan (Compatibility) - NVIDIA GeForce GTX 1050 (NVIDIA; 30.0.14.7111) - Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz (8 Threads)
Issue description
If you play music and then pause the tree, the music stops. But if you then remove the node (in this case the parent, of the AudioStreamPlayer) and insert it again after a certain time, the music starts to play even though the tree is still paused.
When the tree is paused, the music should not start by itself.
Steps to reproduce
Minimal reproduction project
sound.zip
(Please note that I did not provide a sound file.)
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