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No reproduction project necessary to observe issue.
Would appreciate if you provided one to make it easier for people to test it without having to set things up (and avoid confusion if your steps aren't clear enough for some)
No reproduction project necessary to observe issue.
Would appreciate if you provided one to make it easier for people to test it without having to set things up (and avoid confusion if your steps aren't clear enough for some)
Sure - I've attached a simple reproduction example to my original post.
I checked your MRP against 4.1.1, 4.2-beta3, and master and I can confirm that the bug exists in beta3 but not in master. It was most likely fixed by #84103
The fix will be in 4.2-beta4 which we intend to make shortly.
Godot version
v4.2.beta3.official
System information
Windows 11 [Vulkan (Forward+)]
Issue description
Recent particle improvements seem to have introduced a regression to particle turbulence behaviour when moving from 4.1 to 4.2.
The breaking change can be observed from 4.1.beta3 to 4.2.beta1, and the issue is still present in the latest 4.2.beta3.
Related Issues: #83607
Steps to reproduce
Reproduction is pretty straightforward:
Minimal reproduction project
ParticleTurbulenceBug_v4.2.beta3.zip
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