You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Chromium-based browsers (Brave with the WebXR emulator addon)
Issue description
When exporting the Godot XR Tools demo for web using Godot 4.2-beta3, everything works fine!
However, when exporting with Godot 4.2-beta4, the demo appears to stop rendering (completely black screen) after clicking the "Enter VR" button. There are no errors or messages in the console providing any hints.
I haven't had a chance yet to bisect and find which change is causing this regression.
UPDATE: Git bisect points to PR #83649 as the cause of the regression
Ah, a new piece of information: this appears to only break running WebXR in a desktop browser. Everything appears to work fine when using the Oculus Browser running standalone on the Meta Quest 2.
Godot version
v4.2.beta4.official [93cdacb]
System information
Chromium-based browsers (Brave with the WebXR emulator addon)
Issue description
When exporting the Godot XR Tools demo for web using Godot 4.2-beta3, everything works fine!
However, when exporting with Godot 4.2-beta4, the demo appears to stop rendering (completely black screen) after clicking the "Enter VR" button. There are no errors or messages in the console providing any hints.
I haven't had a chance yet to bisect and find which change is causing this regression.UPDATE: Git bisect points to PR #83649 as the cause of the regression
Steps to reproduce
Minimal reproduction project
Use the Godot XR Tools demo
The text was updated successfully, but these errors were encountered: