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Godot Engine v4.2.beta.custom_build.9df649185 - https://godotengine.org
Vulkan API 1.2.0 - Forward Mobile - Using Vulkan Device #0: Unknown - SwiftShader Device (LLVM 10.0.0)
WARNING: The Multi-Threaded rendering thread model is experimental, and has known issues which can lead to project crashes. Use the Single-Safe option in the project settings instead.
at: setup2 (main/main.cpp:2423)
ERROR: Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.
at: draw_rect (scene/main/canvas_item.cpp:680)
ERROR: 1 RID allocations of type 'N10RendererRD15MaterialStorage6ShaderE' were leaked at exit.
=================================================================
==18275==ERROR: LeakSanitizer: detected memory leaks
Direct leak of 168 byte(s) in 1 object(s) allocated from:
#0 0x7f106c0b61e7 in operator new(unsigned long) ../../../../src/libsanitizer/asan/asan_new_delete.cpp:99
#1 0x7f105a6670d6 (<unknown module>)
SUMMARY: AddressSanitizer: 168 byte(s) leaked in 1 allocation(s).
This example was found by Godot fuzzer - Qarminer, so it is quite unlikelly that this code could be used in real project, but still this should be handled gracefully.
Godot version
4.2.beta.custom_build. 9df6491
System information
Ubuntu 22.04 CI
Issue description
When executing (this code was automatically minimized, so it is possible, that an even more "minimal" project can be created)
Godot leaks memory:
This example was found by Godot fuzzer - Qarminer, so it is quite unlikelly that this code could be used in real project, but still this should be handled gracefully.
Memory leaks or asan backtraces are visible when using Godot build with sanitizers support - https://github.com/qarmin/GodotBuilds/actions (linux -> linux-editor-sanitizers)
Steps to reproduce
Above
Minimal reproduction project
Above
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