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Editor crashes in RenderingServer::fix_surface_compatibility
with mesh reporting 0 vertex count
#84997
Comments
If you compile Godot with You may need to throw in |
@akien-mga
the code in question: at line 2167 of and here is the call stack:
Could it be some sort of mesh in my project that's causing the editor to crash? How can I identify which one using this? |
what I can understand about it is that Will adding ze //Drumroll....// I do have these errors upon opening my project in my last working version of the engine: that |
RenderingServer::fix_surface_compatibility
with mesh reporting 0 vertex count
If you can get it to crash with the debugger connected, and inspect one of the frames where a |
Okay I found the forbidden mesh that was probably ruined by the 3.5 -> 4.0 import process: After deleting it from my project, the project now works in the version of the engine that isn't compiled with It however still seems to crash in
at line 5866: callstack:
not sure what that's about... either way this issue is resolved. |
Note that this file is not enough to trigger the crash, as far as I can tell. If you add this mesh to an empty project by its lonesome, it just spews errors about not being imported correctly and missing materials. Edit: Okay, removing the material reference from the file manually does it, I can trigger the crash now. |
This doesn't seem to be related. Please make sure to open a new issue with details about this problem. |
Decided to come back to this, but I can no longer replicate that error, it seems to be dependent on a certain scene being open in the editor before testing it within VS. and I don't know which scene was the cause of that specific issue. |
Godot version
v4.2.beta.custom_build [575a5c8]
System information
Windows 10
Issue description
After syncing my fork with the master branch, the editor crashes (along with the console window) when running one of my projects in particular. It works fine with other projects.
I get these errors and warnings below in the command prompt (when starting the engine it with
--verbose
) before it crashes but nothing after or during the crash:Is there a way to debug this without randomly deleting files from my project (a copy of it) to narrow down on what could be causing it?
halp pls!
Steps to reproduce
I can't seem to diagnose the source of the problem to provide steps to reproduce with no info about the cause of the crash.
Minimal reproduction project
N/A
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