GraphEdit
's connection layer is not added as internal child
#85005
Labels
Milestone
GraphEdit
's connection layer is not added as internal child
#85005
Godot version
4.2b6
System information
Linux/Manjaro
Issue description
In my application, I add GraphNodes of a specific type. When getting all children with
include_internal
set tofalse
, the_connection_layer
is returned as the first child, which I don't think is intended; I expect the first non-internal child to be a user-added node.godot/scene/gui/graph_edit.cpp
Line 2018 in ad72de5
Steps to reproduce
get_child(0)
Minimal reproduction project
graphedit-non-internal-child.zip
The text was updated successfully, but these errors were encountered: