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Crash during startup editing a project #85201
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Shouldn't this be a separate reported issue? It happens with a couple of assets, are they not valid in some way?
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This was referenced Nov 22, 2023
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Godot version
7022271
System information
Windows 11, gl_compatibility, NVidia RTX 3070 TI
Issue description
Crash doing a memcpy to null doing the surface upgrade. The code in question is:
The call stack is:
Steps to reproduce
There's a demo project at https://github.com/Malcolmnixon/TiltFiveMapTest which produces the problem.
The first time its loaded without a .godot folder there are a bunch of assert failures on in vhacdVolume.h line 365.
Minimal reproduction project
The link in the reproduce steps does it. I'm not sure about making anything smaller as it seems to require special circumstances to occur.
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