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Unable to exit out of editor fullscreen mode in Godot 4.2 rc2 #85398
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I can't reproduce on Linux (Mageia 9, KDE/X11) with 4.2-rc2. Do you have any custom plugin installed that would handle Shift+F11 as a hotkey? |
I also couldn't reproduce this issue on Linux 6.6.2-arch1-1 with KDE/X11 using Godot Engine v4.2.rc2.official [1ba920f]. |
In 4.2 rc1 after trying to disable fullscreen with shift + F11 the window reverts to a small size (about the window size of Godot project manager). This is not because it was in that size before making it fullscreen (before making it fullscreen it was in fullscreen but with window title bar visible). Beta 6 also behaves this way. Beta 5 behaves as expected (Editor window return to fullscreen but with window title bar visible) 4.1.3 also behaves as intended (same as Beta 5) I'm testing this in an empty project so no plugins are there that could take control of shift + f11 UPDATE: 4.2 rc2 now behaves the same way as 4.2 rc1 |
I can't reproduce inability to exit full screen.
This is expected behavior for setting window mode to |
Godot version
v4.2.rc2.official [1ba920f]
System information
Godot v4.2.rc2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)
Issue description
When I enter fullscreen mode in the editor with shift + f11 while being in or then going to the 3D editor, I can't exit it anymore by pressing the same keybind.
Steps to reproduce
Create a new Godot project
Press shift + f11 to enable editor fullscreen
Go to the 3D editor
Try to exit editor fullscreen with shift + f11
Minimal reproduction project
Create a new Godot project
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