Find in files
not ignoring folders with .gdignore
#85935
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Milestone
Find in files
not ignoring folders with .gdignore
#85935
Tested versions
Repro in: v4.2.stable.official [46dc277] and v4.1
System information
Linux Mint 21
Issue description
Real case scenario:
After I installed the
Android Build Template...
and I exported it. The export generates copies of all the GDScript. And they are shown when you try to find them in files.It's annoying for the all days workflow.
Trying to get a solution
I saw that the
Android Build Template
creates a.gdignore
file, that makes all the content ignored by the importer. But it's not working for theFind in files
...I created a minimal reproduction project, with a folder with a
.gdignore
inside of it.And looks like the
.gdignore
is not working forSearch in files
.In the Godot code, it should be ignored, but looks like it's not working
godot/editor/find_in_files.cpp
Lines 230 to 233 in da0b1eb
Steps to reproduce
(if you open the minimal reproduction project, skip to the step 4)
# Something to search
Find in files
some# Something to search
, and you will see the content of the files that are in a folder with a.gdignore
.Minimal reproduction project (MRP)
MinimalSearchInFiles.zip
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