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FileDialog not return the extension when use_native_dialog #86351

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CsloudX opened this issue Dec 20, 2023 · 0 comments · Fixed by #87303
Closed

FileDialog not return the extension when use_native_dialog #86351

CsloudX opened this issue Dec 20, 2023 · 0 comments · Fixed by #87303
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@CsloudX
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CsloudX commented Dec 20, 2023

Tested versions

v4.2.1.stable.mono.official [b09f793]

System information

Godot v4.2.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 5GB (NVIDIA; 31.0.15.3623) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)

Issue description

GIF
For not set use_native_dialog, when select file, it will auto append the extension.
but when set use_native_dialog, it only return the file base name. and the filters take nothings.

Steps to reproduce

Please Run the MRP

Minimal reproduction project (MRP)

NativeDialogTest.zip

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