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Tile rotations are really just a combination of hflip, vflip and transpose. Meaning if rotations don't work correctly it's because of flipping/transposing not working properly.
Tested versions
Godot 4.2 stable
System information
Windows 7 and Windows 10
Issue description
Rotating Tiles with normalmaps don't rotate the normals as well.
Tiles and NormalMaps.zip
Steps to reproduce
Make a tile with NormalMaps and do some rotates in the TileMap. Just check with PointLight2D.
Fliping works fine!
Minimal reproduction project (MRP)
Make a tile with NormalMaps and do some rotates in the TileMap. Just check with PointLight2D.
Fliping works fine!
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