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Tapping Q and E while GridMap node is selected and right-click is pressed down triggers floor change in Editor #87487

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maxbobse opened this issue Jan 22, 2024 · 4 comments · Fixed by #96922

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@maxbobse
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Tested versions

4.2.1

System information

Godot v4.2.1.stable - macOS 14.1.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

Issue description

In the Godot Editor, select the GridMap node in the tree and switch to 3D view. Now click and hold the right mouse button to rotate the camera in the editor. Now tap the Q and E buttons to move the camera up and down. You will notice that it is also changing the active floor of the Gridmap by -1 and +1.

Steps to reproduce

see above

Minimal reproduction project (MRP)

gridMapCameraIssue.zip

@Nodragem
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Nodragem commented Sep 6, 2024

yes, Q and E are the Gridmap's shortcut for changing the floor. The solution will be to disable these shortcuts when navigating.

@maxbobse
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maxbobse commented Sep 7, 2024

Is that something that I can change in Godot myself or does it require a bugfix?

@Nodragem
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Nodragem commented Sep 7, 2024

it will probably require a bugfix as we don't want default shortcuts to conflict.
But meanwhile you can simply change the shorcuts here:
image

Note also, that the issue you are facing only happens when you select a Gridmap and did not select a mesh viewer. Once you have a mesh selected, right-click does not activate the Freelook mode anymore, it activates the erase mode of Gridmap.

I am working on updating the Gridmap interface, and I am actually thinking to move the erase mode to a shortcut key rather than right-click.

@akien-mga
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Fixed by #96922.

@akien-mga akien-mga added this to the 4.4 milestone Nov 18, 2024
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4 participants