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Godot v4.2.1.stable - macOS 14.1.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)
Issue description
In the Godot Editor, select the GridMap node in the tree and switch to 3D view. Now click and hold the right mouse button to rotate the camera in the editor. Now tap the Q and E buttons to move the camera up and down. You will notice that it is also changing the active floor of the Gridmap by -1 and +1.
it will probably require a bugfix as we don't want default shortcuts to conflict.
But meanwhile you can simply change the shorcuts here:
Note also, that the issue you are facing only happens when you select a Gridmap and did not select a mesh viewer. Once you have a mesh selected, right-click does not activate the Freelook mode anymore, it activates the erase mode of Gridmap.
I am working on updating the Gridmap interface, and I am actually thinking to move the erase mode to a shortcut key rather than right-click.
Tested versions
4.2.1
System information
Godot v4.2.1.stable - macOS 14.1.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)
Issue description
In the Godot Editor, select the GridMap node in the tree and switch to 3D view. Now click and hold the right mouse button to rotate the camera in the editor. Now tap the Q and E buttons to move the camera up and down. You will notice that it is also changing the active floor of the Gridmap by -1 and +1.
Steps to reproduce
see above
Minimal reproduction project (MRP)
gridMapCameraIssue.zip
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