C# precision=double
compiler error - wrong epsilon variable
#88993
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Milestone
precision=double
compiler error - wrong epsilon variable
#88993
Tested versions
v4.3.dev.mono.custom_build.df78c0636
System information
Pop OS 22.04
Issue description
Looks like the MathfEx.cs class was refactored. For 64 bit / double builds, Epsilon should be pointing to EpsilonD instead of what I presume was the old _epsilonD.
godot/modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs
Line 32 in df78c06
Steps to reproduce
Do a 64 bit C# build of godot
Minimal reproduction project (MRP)
NA
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