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When calling an RPC that has a parameter with type Array[Vector2i], it will error as it cannot convert the argument from array to array. This seems incorrect as the types are the same and works when just using the Array type, but I might be misunderstanding how RPCs work.
Steps to reproduce
Have 2 instances running, one as client and one as host. On host press the type bug button and it will throw an error.
Tested versions
System information
Godot v4.3.dev4 - Windows 10.0.22631 - GLES3 (Compatibility) - NVIDIA GeForce GTX 1660 Ti (NVIDIA; 31.0.15.3758) - AMD Ryzen 7 5800X 8-Core Processor (16 Threads)
Issue description
When calling an RPC that has a parameter with type Array[Vector2i], it will error as it cannot convert the argument from array to array. This seems incorrect as the types are the same and works when just using the Array type, but I might be misunderstanding how RPCs work.
Steps to reproduce
Have 2 instances running, one as client and one as host. On host press the type bug button and it will throw an error.
Minimal reproduction project (MRP)
BugTesting.zip
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