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Toggling distraction-free mode selects (or opens) a fixed script in the script list #90654
Comments
It unified all methods that affect docks, so toggling distraction free mode now calls So, should changing docks not call edit_current or should edit_current be changed? |
Related: godot.windows.editor.dev.x86_64_damBvJ8CB5.mp4After you created a script, clicking any dock will open script editor. Extremely annoying. |
Reopening as #90816 was reverted due to a crash. |
Tested versions
System information
linux
Issue description
when toggling distraction free mode, a previously opened script is automatically re-opened
if deleted, it reopens anyway as an unsaved script
in the clip below, I create a new script and toggle distraction free mode after closing the script: notice how it gets automatically re-openened. Note that I use a shortcut to close the script, which is why it happens quickly.
simplescreenrecorder-2024-04-14_12.47.00.mp4
Steps to reproduce
Minimal reproduction project (MRP)
any
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