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Editor stuck in re-import loop when it can't import textures #90980
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Opened an issue for that: #91600 |
It's not specific to textures: the same thing also happens if Godot fails to import Blender files (#80049, #82888) and FBX files (#85402). And I don't think it's a new problem either. As far as I can tell, this happens because the editor re-tries the import as soon as the progress dialog closes and the main editor window gains focus again. |
Easy step to reproduce, remove write permisson to the |
I have a problem like this on a project with 4.2.2, but it only happens on macOS. Edit: The textures do not seem to fail to import, but it tries to load a theme before importing the images which gives a bunch of errors. I also get the errors on Linux but everything imports just fine so they don't happen after restarting the editor. |
Duplicate of #62271, fixed in 4.3. |
Tested versions
v4.3.dev.custom_build [4a01602]
System information
Godot v4.3.dev (4a01602) - macOS 14.4.0 - Vulkan (Forward+) - integrated Apple M1 Max - Apple M1 Max (10 Threads)
Issue description
More aftermath of #76991. Stops when the "Import Resources When Unfocused" is disabled
Screen.Recording.mp4
P.S I'm also wondering why those textures fail to load in the first place, they are perfectly fine jpegs
Steps to reproduce
MRP
Minimal reproduction project (MRP)
MRP_reimport_loop.zip
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