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When an animation player is inactive, if you have assigned autoplay on load to one of its animations, the player will re-activate. Per the discussion in #91115, this is not the expected behavior. Autoplay on load shouldn't activate an inactive animation player.
Steps to reproduce
Run the MRP. Inspect the animation player for the Character scene. It is set to inactive, but has autoplay on load for the animation idle. Run the project, and then inspect the animation player in the remote scene. Observe that the animation player is now active. You may also remove the autoplay on load flag from the idle animation to observe that the player will remain inactive.
Tested versions
Reproducible in 4.3.dev5.official [89f70e9], and 4.2.1.stable.official [b09f793]
System information
Godot v4.3.dev5 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1070 (NVIDIA; 31.0.15.3699) - AMD Ryzen 5 5600X 6-Core Processor (12 Threads)
Issue description
When an animation player is inactive, if you have assigned autoplay on load to one of its animations, the player will re-activate. Per the discussion in #91115, this is not the expected behavior. Autoplay on load shouldn't activate an inactive animation player.
Steps to reproduce
Run the MRP. Inspect the animation player for the Character scene. It is set to inactive, but has autoplay on load for the animation idle. Run the project, and then inspect the animation player in the remote scene. Observe that the animation player is now active. You may also remove the autoplay on load flag from the idle animation to observe that the player will remain inactive.
Minimal reproduction project (MRP)
AutoplayOnLoad.zip
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