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AFAIK the naming convention for all files is snake_case and for nodes is PascalCase... However, if the node is in PascalCase, the file name of the script isn't converted to snake_case.
Steps to reproduce
On any scene:
click on a node of the Scene tab
click on Attach Script button (or shortcut or whatever)
Minimal reproduction project (MRP)
Not necessary
The text was updated successfully, but these errors were encountered:
To comment... It isn't necessarily important for the engine to work, obviously... but it's important for the developer's quality of life (plus newbies can follow naming conventions easily)
Tested versions
Version 4.2.1
System information
Windows 10 x64 - Godot 4.2.1
Issue description
AFAIK the naming convention for all files is snake_case and for nodes is PascalCase... However, if the node is in PascalCase, the file name of the script isn't converted to snake_case.
Steps to reproduce
On any scene:
Minimal reproduction project (MRP)
Not necessary
The text was updated successfully, but these errors were encountered: