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When you click on "attach script" button of a node, the default name for the script doesnt follow the naming convention. #91241

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chexmo opened this issue Apr 27, 2024 · 2 comments
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@chexmo
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chexmo commented Apr 27, 2024

Tested versions

Version 4.2.1

System information

Windows 10 x64 - Godot 4.2.1

Issue description

AFAIK the naming convention for all files is snake_case and for nodes is PascalCase... However, if the node is in PascalCase, the file name of the script isn't converted to snake_case.

image

Steps to reproduce

On any scene:

  • click on a node of the Scene tab
  • click on Attach Script button (or shortcut or whatever)

Minimal reproduction project (MRP)

Not necessary

@chexmo
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chexmo commented Apr 27, 2024

To comment... It isn't necessarily important for the engine to work, obviously... but it's important for the developer's quality of life (plus newbies can follow naming conventions easily)

@KoBeWi
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KoBeWi commented Apr 27, 2024

Thanks for the report, this is already resolved in 4.3: #78119

@KoBeWi KoBeWi closed this as not planned Won't fix, can't repro, duplicate, stale Apr 27, 2024
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