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Everything disapears
when changing from tileMap to tileMapLayer
Steps to reproduce
add tileMap node
place tiles on Fayehs
changetype tileMap node to tileMapLayers
scene/2d/tile_map.cpp:415 - Index p_layer = 1 is out of bounds ((int)layers.size() = 1).
scene/2d/tile_map.cpp:139 - Index p_layer = 1 is out of bounds ((int)layers.size() = 1).
scene/2d/tile_map.cpp:415 - Index p_layer = 2 is out of bounds ((int)layers.size() = 1).
scene/2d/tile_map.cpp:139 - Index p_layer = 2 is out of bounds ((int)layers.size() = 1).
Alright, so I opened #91760 to close this issue, which should fix the error message.
However, what you are doing is the wrong way to transform a TileMap into a TileMapLayer. Those are two nodes with a different set of properties, and they don't inherit from one another. So this option cannot work for what you seem to be trying to achieve.
Tested versions
4.3 dev 6
System information
windows 10 vulkan foward+
Issue description
Everything disapears
when changing from tileMap to tileMapLayer
Steps to reproduce
Minimal reproduction project (MRP)
tilelayerconvert.zip
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