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FileSystem dock won't show any file / folders, and has performance issues when loading large folders #92335
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Maybe related issues : #38668 |
This is because the entire list of files is displayed at once in the FileSystem dock. Without manual pagination or controls suited for displaying large lists, this can't be fixed. |
Probably the same as #47053 (at least the part about filesystem not showing up for a long time) |
I saw this one but the topic and bug seems to be targeted at godot 3.x versions, I didn't saw any issue report for 4.x versions ! I think calinou has the right call here : I'm pretty sure most of these issues could be fixed if #9678 is implemented. Not for the import part, but a faster FileSystem might be the way. |
Thanks ! |
Tested versions
Tested in 4.2.2 stable, 4.3 beta 5, 4.3 beta 6.
System information
Godot v4.2.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 31.0.15.5186) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)
Issue description
I tried loading this sprite database : https://github.com/PMDCollab/SpriteCollab/tree/master/sprite
It's around ~1Go of .png (1025 pokemons + shinies, all in pixel art), saved in 1025 folders.
Here's the exhaustive list of what I encountered while trying to import that across three versions:
Expected behaviour :
Steps to reproduce
Minimal reproduction project (MRP)
I can't upload the project here, as it weight too much.
It's an empty project with just the mentioned file above, no scripts, no editor settings, no scenes.
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