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Reproducable in 4.2 stable, 4.3 dev6, and 4.3 beta1
System information
Windows 11
Issue description
I offset my gridmap so that the world origin would align with the center of a tile (the GridMap node's transform position is 1, 0, 1). However, when I shift-select, the base of the selection remains aligned with the original world grid and not the gridmap which has an offset position.
Steps to reproduce
Add GridMap node
Change transform position
Shift+click and drag to see the selection box and outline
Also happens in 3.x. Note that the selection box (transparent blue) works correctly. The white outline (whose position is indeed wrong) just displays the intersection between the selection box and the currently edited floor.
Tested versions
System information
Windows 11
Issue description
I offset my gridmap so that the world origin would align with the center of a tile (the GridMap node's transform position is 1, 0, 1). However, when I shift-select, the base of the selection remains aligned with the original world grid and not the gridmap which has an offset position.
Steps to reproduce
Minimal reproduction project (MRP)
gridmap.zip
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