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Spawning multiple animated Skeleton3D nodes with BoneAttachment3D nodes inside, performance drops way more than it should. (about 50-80% on my rig with 20 skeletons)
I'd expect the FPS impact to be less significant than that.
Steps to reproduce
have multiple characters with BoneAttachment3D nodes inside their skeletons
What 4.3 hash are you using? There's no 4.3-stable yet unless you're a time traveller 😉 please add the sha of the commit you're using (or a pre-release if you're using one)
I believe that 4.3 is somewhat better than 4.2 by #90575, but I have not yet been able to get proper measurements. We are in the process of planning a benchmake for animation performance.
Tested versions
System information
Godot v4.3.beta1 - NixOS #1-NixOS SMP PREEMPT_DYNAMIC Fri May 17 10:18:09 UTC 2024 - Wayland - Vulkan (Forward+) - dedicated AMD Radeon RX 7900 XTX () - AMD Ryzen 5 7600X 6-Core Processor (12 Threads)
Issue description
Spawning multiple animated Skeleton3D nodes with BoneAttachment3D nodes inside, performance drops way more than it should. (about 50-80% on my rig with 20 skeletons)
I'd expect the FPS impact to be less significant than that.
Steps to reproduce
Minimal reproduction project (MRP)
https://github.com/fabius/tps-demo
press space to free all attachments
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