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Project setting "rendering/limits/global_shader_variables/buffer_size" exceeds maximum uniform buffer size of: 4096. Falling back on maximum buffer size. at: MaterialStorage (drivers/gles3/storage/material_storage.cpp:1115) #93456

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kuligs2 opened this issue Jun 22, 2024 · 2 comments
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@kuligs2
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kuligs2 commented Jun 22, 2024

Tested versions

Godot Engine v4.3.beta2.official.b75f0485b

System information

Godot v4.3.beta2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA RTX A2000 (NVIDIA; 31.0.15.5186) - Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz (8 Threads)

Issue description

It shows up before you load up any project.

Project setting "rendering/limits/global_shader_variables/buffer_size" exceeds maximum uniform buffer size of: 4096. Falling back on maximum buffer size. at: MaterialStorage (drivers/gles3/storage/material_storage.cpp:1115)

Steps to reproduce

Open Godot_v4.3-beta2_win64_console.exe and it shows up in the console before you load up any project

Minimal reproduction project (MRP)

it shows up before you load up any project

@kuligs2
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kuligs2 commented Jun 22, 2024

image

And when you load up a project then nothing is in the output
image

@patwork
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patwork commented Jun 22, 2024

duplicate #93453

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