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Project setting "rendering/limits/global_shader_variables/buffer_size" exceeds maximum uniform buffer size of: 4096. Falling back on maximum buffer size. at: MaterialStorage (drivers/gles3/storage/material_storage.cpp:1115)
#93456
Closed
kuligs2 opened this issue
Jun 22, 2024
· 2 comments
Project setting "rendering/limits/global_shader_variables/buffer_size" exceeds maximum uniform buffer size of: 4096. Falling back on maximum buffer size. at: MaterialStorage (drivers/gles3/storage/material_storage.cpp:1115)
Steps to reproduce
Open Godot_v4.3-beta2_win64_console.exe and it shows up in the console before you load up any project
Minimal reproduction project (MRP)
it shows up before you load up any project
The text was updated successfully, but these errors were encountered:
Tested versions
Godot Engine v4.3.beta2.official.b75f0485b
System information
Godot v4.3.beta2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA RTX A2000 (NVIDIA; 31.0.15.5186) - Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz (8 Threads)
Issue description
It shows up before you load up any project.
Project setting "rendering/limits/global_shader_variables/buffer_size" exceeds maximum uniform buffer size of: 4096. Falling back on maximum buffer size. at: MaterialStorage (drivers/gles3/storage/material_storage.cpp:1115)
Steps to reproduce
Open Godot_v4.3-beta2_win64_console.exe and it shows up in the console before you load up any project
Minimal reproduction project (MRP)
it shows up before you load up any project
The text was updated successfully, but these errors were encountered: