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In 4.3-beta2 the Debug menu tooltips are all transparent. When they're displayed over some other text, as scripts, it's very hard to read if not impossible at all. I first thought it was theme related, but it happens even after reverting to the default theme and colors.
It doesn't happen when hovering over inspector properties, but it does with category or group labels
I couldn't reproduce it with 4.2.2 since the tooltip backgrounds aren't transparent.
Steps to reproduce
Open any project
Access the Debug Menu
Hover over any option
Minimal reproduction project (MRP)
Doesn't seems necessary, but let me know if needed.
The text was updated successfully, but these errors were encountered:
Tested versions
Tested at v4.3.beta2.official [b75f048]
Verified it doesn't happen with 4.2.2, since the tooltips background isn't transparent.
System information
Godot v4.3.beta2 - Windows 10.0.22631 - GLES3 (Compatibility) - NVIDIA GeForce MX450 (NVIDIA; 31.0.15.5222) - 11th Gen Intel(R) Core(TM) i7-11390H @ 3.40GHz (8 Threads)
Issue description
In 4.3-beta2 the Debug menu tooltips are all transparent. When they're displayed over some other text, as scripts, it's very hard to read if not impossible at all. I first thought it was theme related, but it happens even after reverting to the default theme and colors.
It doesn't happen when hovering over inspector properties, but it does with category or group labels
I couldn't reproduce it with 4.2.2 since the tooltip backgrounds aren't transparent.
Steps to reproduce
Minimal reproduction project (MRP)
Doesn't seems necessary, but let me know if needed.
The text was updated successfully, but these errors were encountered: