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Occurs after converting from 4.2 stable to 4.3 beta 2
System information
Windows 10, Godot 4.3 beta2, Nvidia 3060 12 GB
Issue description
I noticed an animation (or rather some tracks of it) not playing in my project after updating form 4.2 stable to 4.3dev5.
The animation in question is played from a AnimationPlayerNode, has a few keyframes that modify the scale property.
I have tried my best to isolate it in a minimal example in the attached project.
Note that I tried to make a very simple test from scratch on 4.3 beta2 playing a animation that modifies the scale property from an AnimationPlayer node and all worked correctly.
Steps to reproduce
Open attached project with 4.2 stable and play
Hover over circle, notice the scaling animation and sound playing
Open the same project with 4.3 beta2
Hover again and notice the scaling animation doesn't play, however the sound still plays (it is a different track but part of the same animation)
TokageItLab
changed the title
BezierTrack not playing after updating to 4.3 beta2
BezierTrack not playing without RESET animation after updating to 4.3 beta2
Jun 30, 2024
TokageItLab
changed the title
BezierTrack not playing without RESET animation after updating to 4.3 beta2
BezierTrack is not playing without RESET animation after updating to 4.3 beta2
Jun 30, 2024
I found that there is a problem with the bezier track initialization on caching. I don't know why this was working in 4.2, but the issue may have become visible in 4.3 due to changes in deterministic and discrete mode behavior.
Tested versions
Occurs after converting from 4.2 stable to 4.3 beta 2
System information
Windows 10, Godot 4.3 beta2, Nvidia 3060 12 GB
Issue description
I noticed an animation (or rather some tracks of it) not playing in my project after updating form 4.2 stable to 4.3dev5.
The animation in question is played from a AnimationPlayerNode, has a few keyframes that modify the scale property.
I have tried my best to isolate it in a minimal example in the attached project.
Note that I tried to make a very simple test from scratch on 4.3 beta2 playing a animation that modifies the scale property from an AnimationPlayer node and all worked correctly.
Steps to reproduce
Minimal reproduction project (MRP)
Anim4.2Minimal.zip
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