You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
1, add a Node3D as root node;
2, add a child Sprite3D , load a texture ;
3, check the Sprite3D Animation property -> FrameCoords (should have up/down arrows like other properties for keying).
4, add a AnimationPlayer node , add a new animation ;
5, keying for the Sprite3D's Frame Coords , check the UpdateMode property(should be Discrete by default)
The reason is that the property type of frame_coords in Sprite3D is incorrectly registered as Vector2. Unfortunately, this may need to be fixed in 4.4 as it could causes a compatibility breakdown.
Tested versions
4.2.2 Stable Official
4.3 beta custom build , godot-master 2024_06_30 , scons use_llvm=yes platform=windows target=editor
System information
Win10 64bit
Issue description
I also found it in 4.2.2 Stable .
Steps to reproduce
1, add a Node3D as root node;
2, add a child Sprite3D , load a texture ;
3, check the Sprite3D Animation property -> FrameCoords (should have up/down arrows like other properties for keying).
4, add a AnimationPlayer node , add a new animation ;
5, keying for the Sprite3D's Frame Coords , check the UpdateMode property(should be Discrete by default)
# Minimal reproduction project (MRP)
sprite3d_frame_coords_issue.zip
The text was updated successfully, but these errors were encountered: