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maidopi-usagi
changed the title
[GraphEdit] GraphElement's 'item_rect_changed' signal not correctly disconnected
[GraphEdit] GraphElement's 'item_rect_changed' signal is not disconnected when leaving tree
Jul 26, 2024
Tested versions
Repoducible on Godot Engine v4.3.rc1.official
System information
Godot v4.3.rc1.mono - Windows 10.0.22631 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3090 (NVIDIA; 31.0.15.4592) - 13th Gen Intel(R) Core(TM) i7-13700F (24 Threads)
Issue description
When a
GraphElement
removed from SceneTree and added back, will throw errors like these.Steps to reproduce
Open the MRP,
Just press Space or Enter to make a GraphNode in and out, and check the debugger
Minimal reproduction project (MRP)
graphedit_signal_mrp.zip
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