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TouchScreenButton's Passby-Press option should make it trigger via swiping a finger across the button, with the initial press occurring outside of the button itself, and entering it via swipe.
In 4.3.beta3, this works as expected, both for actual touch inputs, and mouse cursor via "Emulate Touch From Mouse" in the project settings.
In 4.3.rc1 and 4.3.rc2, this still works for mouse-emulating-touch, but not actual touch inputs. For touch inputs, it looks as if the Passby Press option is ignored. Only actually touching the button triggers it, not swiping.
Steps to reproduce
Download the MRP and launch in 4.3.rc1 or later.
Try swiping across the buttons with the mouse, holding down and with the swipe starting outside of the buttons. It should trigger on and off, turning red.
Try swiping across the buttons with touch inputs, with the swipe starting outside of the buttons. It will not trigger at all.
Tested versions
Reproducible in:
4.3.rc2.official
4.3.rc1.official
Not reproducible in:
4.3.beta3.official
4.2.2.stable.official
System information
Godot v4.3.rc2 - Windows 10.0.19045 - Vulkan (Forward+) - integrated Intel(R) UHD Graphics 620 (Intel Corporation; 25.20.100.6577) - Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz (8 Threads)
Issue description
TouchScreenButton's Passby-Press option should make it trigger via swiping a finger across the button, with the initial press occurring outside of the button itself, and entering it via swipe.
In 4.3.beta3, this works as expected, both for actual touch inputs, and mouse cursor via "Emulate Touch From Mouse" in the project settings.
In 4.3.rc1 and 4.3.rc2, this still works for mouse-emulating-touch, but not actual touch inputs. For touch inputs, it looks as if the Passby Press option is ignored. Only actually touching the button triggers it, not swiping.
Steps to reproduce
Minimal reproduction project (MRP)
touchpress.zip
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