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Thanks for the report! This has been in my TODO list for a while but since I don't have any touch-screen enabled device I haven't had a chance to implement it yet.
I can try a "blind" implementation of touch support and let you test it if you're ok with that. That would be the best approach IMO (outside of getting a big touch screen), otherwise I'd have to emulate touches on my end somehow.
Tested versions
4.3rc2
System information
Godot v4.3.rc2 - Nobara Linux 40 (GNOME Edition) - Wayland - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU - 11th Gen Intel(R) Core(TM) i7-11370H @ 3.30GHz (8 Threads)
Issue description
I have a Microsoft Surface Studio laptop with a touchscreen.
Touchscreen works fine in regular Godot.
However, switching the "prefer Wayland" setting on renders the editor completely unresponsive to touch (mouse till works fine).
Steps to reproduce
Minimal reproduction project (MRP)
N/A
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