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The texture atlas doesn't work as albeto texture map neither set programatically through script nor through gui. Also, the pixels of my pixel art are completely mis-colored. I got my pixel art sprite sheet from https://piskelapp.com, exported as atlas png.
Tested versions
v4.2.2.stable.fedora [15073af]
System information
Godot v4.2.2.stable (15073af) - Fedora Linux 40 (Workstation Edition) - Wayland - GLES3 (Compatibility) - AMD Radeon Graphics (radeonsi, renoir, LLVM 18.1.6, DRM 3.57, 6.10.4-200.fc40.x86_64) () - AMD Ryzen 5 7530U with Radeon Graphics (12 Threads)
Issue description
The texture atlas doesn't work as albeto texture map neither set programatically through script nor through gui. Also, the pixels of my pixel art are completely mis-colored. I got my pixel art sprite sheet from https://piskelapp.com, exported as atlas png.
Steps to reproduce
Minimal reproduction project (MRP)
MRP-atlastexture.zip
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