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Looks like #93779 reintroduced #54414. The script property must always be serialized before all the script's custom properties because, until we reach the script property, custom properties will be unrecognized.
Tested versions
get_property_list
get wrong order of properties #93779System information
Godot v4.4.dev.mono (40d8d82) - Ubuntu 24.04.1 LTS 24.04 - Wayland - Vulkan (Forward+) - integrated AMD Radeon Graphics (RADV RENOIR) - AMD Ryzen 7 5800H with Radeon Graphics (16 Threads)
Issue description
The reordering done by #93779 seems to unset the custom properties set via the editor for
[Tool]
annotated scripts.Steps to reproduce
Create some node, attach a C# script with some custom property and annotate it with
[Tool]
.After building, set the property in the editor. When reloading the scene, it will be unset/set to the default value.
Minimal reproduction project (MRP)
mrp.zip
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