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After the introduction of Implement LookAtModifier3D, the newly created documentation data (doc/classes/LookAtModifier3D.xml) for the LookAtModifier3D has some typos where it uses the name SkeletonModifier3D instead of the correct LookAtModifier3D
Tested versions
System information
Godot v4.4.dev5 - Pop!_OS 22.04 LTS on X11 - X11 display driver, Multi-window, 1 monitor - Vulkan (Forward+) - dedicated AMD Radeon RX 6750 XT (RADV NAVI22) - AMD Ryzen 5 5600 6-Core Processor (12 threads)
Issue description
After the introduction of Implement LookAtModifier3D, the newly created documentation data (
doc/classes/LookAtModifier3D.xml
) for the LookAtModifier3D has some typos where it uses the nameSkeletonModifier3D
instead of the correctLookAtModifier3D
This is visible at the documentation page at https://docs.godotengine.org/en/latest/classes/class_lookatmodifier3d.html
Location 1:
The SkeletonModifier3D rotates a bone to look a target.
it should say
The LookAtModifier3D rotates a bone to look a target.
Location 2:
This SkeletonModifier3D rotates a bone to look a target. [...]
it should say
This LookAtModifier3D rotates a bone to look a target. [...]
And on
Create a new node
window on the tooltip and on the description sectionSteps to reproduce
Documentation page:
Inside the Godot's editor:
Create a new node
windowLookAtModifier3D
nodeMinimal reproduction project (MRP)
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