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Native FileDialog in "Open Folder" mode grays out all directories #99627

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Variable-ind opened this issue Nov 24, 2024 · 2 comments
Closed

Native FileDialog in "Open Folder" mode grays out all directories #99627

Variable-ind opened this issue Nov 24, 2024 · 2 comments
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@Variable-ind
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Tested versions

  • Reproducible in 4.3.stable

System information

Godot v4.3.stable - Linux Mint 21.3 (Virginia) - X11 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 620 (KBL GT2) - Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz (4 Threads)

Issue description

The native file dialog grays out all folders when i enable Use Native Dialog and set the file mode to Open Folder

Image

from my tests, it seems to happen only in Open Folder mode and for me the initial directory is ALWAYS /home/{username} regardless of the mode i chose in Access.

Steps to reproduce

  • make a new project.
  • add a Filedialog to the scene.
  • enable Use Native Dialog and set File Mode to Open Folder
  • popup the dialog when you run the scene

For detailed steps see the video below:

out.mp4

Minimal reproduction project (MRP)

dialogtest.zip

@RadiantUwU
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Couldn't reproduce on v4.3.beta2.official [b75f048], v4.4.dev3.official [f4af820]

Godot v4.4.dev3 - Arch Linux #1 SMP PREEMPT_DYNAMIC Fri, 22 Nov 2024 16:04:27 +0000 on X11 - X11 display driver, Multi-window, 1 monitor - OpenGL 3 (Compatibility) - NVIDIA GeForce GTX 1650 (nvidia; 565.57.01) - AMD Ryzen 7 8700F 8-Core Processor (16 threads)

WM: KWin

DE: Plasma 6.2.4

@Variable-ind
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Variable-ind commented Dec 6, 2024

Couldn't reproduce on v4.3.beta2.official [b75f048], v4.4.dev3.official [f4af820]

Godot v4.4.dev3 - Arch Linux #1 SMP PREEMPT_DYNAMIC Fri, 22 Nov 2024 16:04:27 +0000 on X11 - X11 display driver, Multi-window, 1 monitor - OpenGL 3 (Compatibility) - NVIDIA GeForce GTX 1650 (nvidia; 565.57.01) - AMD Ryzen 7 8700F 8-Core Processor (16 threads)

WM: KWin

DE: Plasma 6.2.4

I can confirm that this has indeed been fixed in Godot 4.4 dev 6 (at least it doesn't happen for Mint anymore)
(Fixed by #96203.)
--- Thanks 😁

(In the video below, you see me running the MRP in Godot v4.3.stable and then in Godot 4.4 dev 6)

fixed.mp4

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