Default Environment
in project settings resets after project reloads and give errors
#99732
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Milestone
Tested versions
System information
Windows 11
Issue description
Project settings
rendering/environment/defaults/default_environment
resets when the project is reloaded.After the project opens, the text field will be blank but the setting is still there in the
project.godot
pointing to anuid://...
. TheEnvironment
is not applied in the 3D scene though. I get errors:Doesn't seem to happen with other path settings like
gui/theme/custom
.Steps to reproduce
It only happens when the project has a lot of files so the editor takes a while on the first filesystem scan.
Environment
resource inProject Settings
>rendering/environment/defaults/default_environment
.Minimal reproduction project (MRP)
N/A
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