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Default Environment in project settings resets after project reloads and give errors #99732

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ydeltastar opened this issue Nov 27, 2024 · 0 comments · Fixed by #99739
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@ydeltastar
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ydeltastar commented Nov 27, 2024

Tested versions

System information

Windows 11

Issue description

Project settings rendering/environment/defaults/default_environment resets when the project is reloaded.

After the project opens, the text field will be blank but the setting is still there in the project.godot pointing to an uid://.... The Environment is not applied in the 3D scene though. I get errors:

core\io\resource_uid.cpp:133 - Condition "!unique_ids.has(p_id)" is true. Returning: String()
Resource file not found: (expected type: )

Doesn't seem to happen with other path settings like gui/theme/custom.

Steps to reproduce

It only happens when the project has a lot of files so the editor takes a while on the first filesystem scan.

  • Set a default Environment resource in Project Settings > rendering/environment/defaults/default_environment.
  • Reload the project.
  • Errors are printed, the environment is not applied in the scenes, and the field is blank in the settings.

Minimal reproduction project (MRP)

N/A

@ydeltastar ydeltastar changed the title Default Environment in project settings resets after project reloads Default Environment in project settings resets after project reloads and give errors Nov 27, 2024
@akien-mga akien-mga added this to the 4.4 milestone Nov 29, 2024
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