diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index 60071f626325..74b874b54ee5 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -1761,6 +1761,10 @@ void EditorInspector::update_tree() { continue; } + if (p.name == "script") { + category_vbox = nullptr; // script should go into its own category + } + if (p.usage & PROPERTY_USAGE_HIGH_END_GFX && RS::get_singleton()->is_low_end()) { continue; //do not show this property in low end gfx } diff --git a/editor/plugins/gpu_particles_2d_editor_plugin.cpp b/editor/plugins/gpu_particles_2d_editor_plugin.cpp index 1aaa98d02edd..b447304a3f26 100644 --- a/editor/plugins/gpu_particles_2d_editor_plugin.cpp +++ b/editor/plugins/gpu_particles_2d_editor_plugin.cpp @@ -81,7 +81,7 @@ void GPUParticles2DEditorPlugin::_menu_callback(int p_idx) { cpu_particles->set_name(particles->get_name()); cpu_particles->set_transform(particles->get_transform()); cpu_particles->set_visible(particles->is_visible()); - cpu_particles->set_pause_mode(particles->get_pause_mode()); + cpu_particles->set_process_mode(particles->get_process_mode()); cpu_particles->set_z_index(particles->get_z_index()); UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.cpp b/editor/plugins/gpu_particles_3d_editor_plugin.cpp index 5b840ddbcfbb..433a5ae51c5f 100644 --- a/editor/plugins/gpu_particles_3d_editor_plugin.cpp +++ b/editor/plugins/gpu_particles_3d_editor_plugin.cpp @@ -263,7 +263,7 @@ void GPUParticles3DEditor::_menu_option(int p_option) { cpu_particles->set_name(node->get_name()); cpu_particles->set_transform(node->get_transform()); cpu_particles->set_visible(node->is_visible()); - cpu_particles->set_pause_mode(node->get_pause_mode()); + cpu_particles->set_process_mode(node->get_process_mode()); UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); ur->create_action(TTR("Convert to CPUParticles3D")); diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index b9a3e2a80130..d165cf817120 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -236,6 +236,8 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll item->set_text(0, node_name); item->set_selectable(0, marked_selectable); item->set_custom_color(0, get_theme_color("accent_color", "Editor")); + } else if (!p_node->can_process()) { + item->set_custom_color(0, get_theme_color("disabled_font_color", "Editor")); } else if (!marked_selectable && !marked_children_selectable) { Node *node = p_node; while (node) { @@ -585,6 +587,11 @@ void SceneTreeEditor::_test_update_tree() { tree_dirty = true; } +void SceneTreeEditor::_tree_process_mode_changed() { + MessageQueue::get_singleton()->push_call(this, "_update_tree"); + tree_dirty = true; +} + void SceneTreeEditor::_tree_changed() { if (EditorNode::get_singleton()->is_exiting()) { return; //speed up exit @@ -655,6 +662,7 @@ void SceneTreeEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { get_tree()->connect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed)); + get_tree()->connect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed)); get_tree()->connect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed)); get_tree()->connect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed)); get_tree()->connect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed)); @@ -665,6 +673,7 @@ void SceneTreeEditor::_notification(int p_what) { } break; case NOTIFICATION_EXIT_TREE: { get_tree()->disconnect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed)); + get_tree()->disconnect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed)); get_tree()->disconnect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed)); get_tree()->disconnect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed)); tree->disconnect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed)); diff --git a/editor/scene_tree_editor.h b/editor/scene_tree_editor.h index 7d3419516d99..6b505a6784ef 100644 --- a/editor/scene_tree_editor.h +++ b/editor/scene_tree_editor.h @@ -75,6 +75,7 @@ class SceneTreeEditor : public Control { void _test_update_tree(); void _update_tree(bool p_scroll_to_selected = false); void _tree_changed(); + void _tree_process_mode_changed(); void _node_removed(Node *p_node); void _node_renamed(Node *p_node); diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index 853e92780bc7..b4de12b11312 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -63,11 +63,11 @@ void Camera2D::_update_scroll() { }; } -void Camera2D::_update_process_mode() { +void Camera2D::_update_process_callback() { if (Engine::get_singleton()->is_editor_hint()) { set_process_internal(false); set_physics_process_internal(false); - } else if (process_mode == CAMERA2D_PROCESS_IDLE) { + } else if (process_callback == CAMERA2D_PROCESS_IDLE) { set_process_internal(true); set_physics_process_internal(false); } else { @@ -157,7 +157,7 @@ Transform2D Camera2D::get_camera_transform() { } if (smoothing_enabled && !Engine::get_singleton()->is_editor_hint()) { - float c = smoothing * (process_mode == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time()); + float c = smoothing * (process_callback == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time()); smoothed_camera_pos = ((camera_pos - smoothed_camera_pos) * c) + smoothed_camera_pos; ret_camera_pos = smoothed_camera_pos; //camera_pos=camera_pos*(1.0-smoothing)+new_camera_pos*smoothing; @@ -247,7 +247,7 @@ void Camera2D::_notification(int p_what) { add_to_group(group_name); add_to_group(canvas_group_name); - _update_process_mode(); + _update_process_callback(); _update_scroll(); first = true; @@ -375,17 +375,17 @@ bool Camera2D::is_rotating() const { return rotating; } -void Camera2D::set_process_mode(Camera2DProcessMode p_mode) { - if (process_mode == p_mode) { +void Camera2D::set_process_callback(Camera2DProcessCallback p_mode) { + if (process_callback == p_mode) { return; } - process_mode = p_mode; - _update_process_mode(); + process_callback = p_mode; + _update_process_callback(); } -Camera2D::Camera2DProcessMode Camera2D::get_process_mode() const { - return process_mode; +Camera2D::Camera2DProcessCallback Camera2D::get_process_callback() const { + return process_callback; } void Camera2D::_make_current(Object *p_which) { @@ -651,8 +651,8 @@ void Camera2D::_bind_methods() { ClassDB::bind_method(D_METHOD("_update_scroll"), &Camera2D::_update_scroll); - ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &Camera2D::set_process_mode); - ClassDB::bind_method(D_METHOD("get_process_mode"), &Camera2D::get_process_mode); + ClassDB::bind_method(D_METHOD("set_process_callback", "mode"), &Camera2D::set_process_callback); + ClassDB::bind_method(D_METHOD("get_process_callback"), &Camera2D::get_process_callback); ClassDB::bind_method(D_METHOD("_set_current", "current"), &Camera2D::_set_current); ClassDB::bind_method(D_METHOD("is_current"), &Camera2D::is_current); @@ -714,7 +714,7 @@ void Camera2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "_set_current", "is_current"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "zoom"), "set_zoom", "get_zoom"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", 0), "set_custom_viewport", "get_custom_viewport"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_mode", "get_process_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_callback", "get_process_callback"); ADD_GROUP("Limit", "limit_"); ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_left"), "set_limit", "get_limit", SIDE_LEFT); diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h index 3a7d01901d58..252d2686fc9e 100644 --- a/scene/2d/camera_2d.h +++ b/scene/2d/camera_2d.h @@ -43,7 +43,7 @@ class Camera2D : public Node2D { ANCHOR_MODE_DRAG_CENTER }; - enum Camera2DProcessMode { + enum Camera2DProcessCallback { CAMERA2D_PROCESS_PHYSICS, CAMERA2D_PROCESS_IDLE }; @@ -79,7 +79,7 @@ class Camera2D : public Node2D { bool drag_vertical_offset_changed = false; Point2 camera_screen_center; - void _update_process_mode(); + void _update_process_callback(); void _update_scroll(); void _make_current(Object *p_which); @@ -91,7 +91,7 @@ class Camera2D : public Node2D { bool limit_drawing_enabled = false; bool margin_drawing_enabled = false; - Camera2DProcessMode process_mode = CAMERA2D_PROCESS_IDLE; + Camera2DProcessCallback process_callback = CAMERA2D_PROCESS_IDLE; Size2 _get_camera_screen_size() const; @@ -137,8 +137,8 @@ class Camera2D : public Node2D { void set_follow_smoothing(float p_speed); float get_follow_smoothing() const; - void set_process_mode(Camera2DProcessMode p_mode); - Camera2DProcessMode get_process_mode() const; + void set_process_callback(Camera2DProcessCallback p_mode); + Camera2DProcessCallback get_process_callback() const; void make_current(); void clear_current(); @@ -170,6 +170,6 @@ class Camera2D : public Node2D { }; VARIANT_ENUM_CAST(Camera2D::AnchorMode); -VARIANT_ENUM_CAST(Camera2D::Camera2DProcessMode); +VARIANT_ENUM_CAST(Camera2D::Camera2DProcessCallback); #endif // CAMERA_2D_H diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index e9e93884a54d..f0623c625e8a 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -673,17 +673,17 @@ float ClippedCamera3D::get_margin() const { return margin; } -void ClippedCamera3D::set_process_mode(ProcessMode p_mode) { - if (process_mode == p_mode) { +void ClippedCamera3D::set_process_callback(ClipProcessCallback p_mode) { + if (process_callback == p_mode) { return; } - process_mode = p_mode; - set_process_internal(process_mode == CLIP_PROCESS_IDLE); - set_physics_process_internal(process_mode == CLIP_PROCESS_PHYSICS); + process_callback = p_mode; + set_process_internal(process_callback == CLIP_PROCESS_IDLE); + set_physics_process_internal(process_callback == CLIP_PROCESS_PHYSICS); } -ClippedCamera3D::ProcessMode ClippedCamera3D::get_process_mode() const { - return process_mode; +ClippedCamera3D::ClipProcessCallback ClippedCamera3D::get_process_callback() const { + return process_callback; } Transform ClippedCamera3D::get_camera_transform() const { @@ -828,8 +828,8 @@ void ClippedCamera3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_margin", "margin"), &ClippedCamera3D::set_margin); ClassDB::bind_method(D_METHOD("get_margin"), &ClippedCamera3D::get_margin); - ClassDB::bind_method(D_METHOD("set_process_mode", "process_mode"), &ClippedCamera3D::set_process_mode); - ClassDB::bind_method(D_METHOD("get_process_mode"), &ClippedCamera3D::get_process_mode); + ClassDB::bind_method(D_METHOD("set_process_callback", "process_callback"), &ClippedCamera3D::set_process_callback); + ClassDB::bind_method(D_METHOD("get_process_callback"), &ClippedCamera3D::get_process_callback); ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &ClippedCamera3D::set_collision_mask); ClassDB::bind_method(D_METHOD("get_collision_mask"), &ClippedCamera3D::get_collision_mask); @@ -854,7 +854,7 @@ void ClippedCamera3D::_bind_methods() { ClassDB::bind_method(D_METHOD("clear_exceptions"), &ClippedCamera3D::clear_exceptions); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_margin", "get_margin"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_mode", "get_process_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_callback", "get_process_callback"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); ADD_GROUP("Clip To", "clip_to"); diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h index 06bb55e23c5a..cea61e4db880 100644 --- a/scene/3d/camera_3d.h +++ b/scene/3d/camera_3d.h @@ -186,13 +186,13 @@ class ClippedCamera3D : public Camera3D { GDCLASS(ClippedCamera3D, Camera3D); public: - enum ProcessMode { + enum ClipProcessCallback { CLIP_PROCESS_PHYSICS, CLIP_PROCESS_IDLE, }; private: - ProcessMode process_mode = CLIP_PROCESS_PHYSICS; + ClipProcessCallback process_callback = CLIP_PROCESS_PHYSICS; RID pyramid_shape; float margin = 0.0; float clip_offset = 0.0; @@ -219,8 +219,8 @@ class ClippedCamera3D : public Camera3D { void set_margin(float p_margin); float get_margin() const; - void set_process_mode(ProcessMode p_mode); - ProcessMode get_process_mode() const; + void set_process_callback(ClipProcessCallback p_mode); + ClipProcessCallback get_process_callback() const; void set_collision_mask(uint32_t p_mask); uint32_t get_collision_mask() const; @@ -240,5 +240,5 @@ class ClippedCamera3D : public Camera3D { ~ClippedCamera3D(); }; -VARIANT_ENUM_CAST(ClippedCamera3D::ProcessMode); +VARIANT_ENUM_CAST(ClippedCamera3D::ClipProcessCallback); #endif diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index c6fa55b76e77..2c19307c52a5 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -206,7 +206,7 @@ void AnimationPlayer::_notification(int p_what) { } } break; case NOTIFICATION_INTERNAL_PROCESS: { - if (animation_process_mode == ANIMATION_PROCESS_PHYSICS) { + if (process_callback == ANIMATION_PROCESS_PHYSICS) { break; } @@ -215,7 +215,7 @@ void AnimationPlayer::_notification(int p_what) { } } break; case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { - if (animation_process_mode == ANIMATION_PROCESS_IDLE) { + if (process_callback == ANIMATION_PROCESS_IDLE) { break; } @@ -1403,8 +1403,8 @@ bool AnimationPlayer::is_reset_on_save_enabled() const { return reset_on_save; } -void AnimationPlayer::set_animation_process_mode(AnimationProcessMode p_mode) { - if (animation_process_mode == p_mode) { +void AnimationPlayer::set_process_callback(AnimationProcessCallback p_mode) { + if (process_callback == p_mode) { return; } @@ -1412,14 +1412,14 @@ void AnimationPlayer::set_animation_process_mode(AnimationProcessMode p_mode) { if (pr) { _set_process(false); } - animation_process_mode = p_mode; + process_callback = p_mode; if (pr) { _set_process(true); } } -AnimationPlayer::AnimationProcessMode AnimationPlayer::get_animation_process_mode() const { - return animation_process_mode; +AnimationPlayer::AnimationProcessCallback AnimationPlayer::get_process_callback() const { + return process_callback; } void AnimationPlayer::set_method_call_mode(AnimationMethodCallMode p_mode) { @@ -1435,7 +1435,7 @@ void AnimationPlayer::_set_process(bool p_process, bool p_force) { return; } - switch (animation_process_mode) { + switch (process_callback) { case ANIMATION_PROCESS_PHYSICS: set_physics_process_internal(p_process && active); break; @@ -1637,8 +1637,8 @@ void AnimationPlayer::_bind_methods() { ClassDB::bind_method(D_METHOD("clear_caches"), &AnimationPlayer::clear_caches); - ClassDB::bind_method(D_METHOD("set_animation_process_mode", "mode"), &AnimationPlayer::set_animation_process_mode); - ClassDB::bind_method(D_METHOD("get_animation_process_mode"), &AnimationPlayer::get_animation_process_mode); + ClassDB::bind_method(D_METHOD("set_process_callback", "mode"), &AnimationPlayer::set_process_callback); + ClassDB::bind_method(D_METHOD("get_process_callback"), &AnimationPlayer::get_process_callback); ClassDB::bind_method(D_METHOD("set_method_call_mode", "mode"), &AnimationPlayer::set_method_call_mode); ClassDB::bind_method(D_METHOD("get_method_call_mode"), &AnimationPlayer::get_method_call_mode); @@ -1658,7 +1658,7 @@ void AnimationPlayer::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "current_animation_position", PROPERTY_HINT_NONE, "", 0), "", "get_current_animation_position"); ADD_GROUP("Playback Options", "playback_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle,Manual"), "set_animation_process_mode", "get_animation_process_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle,Manual"), "set_process_callback", "get_process_callback"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_default_blend_time", "get_default_blend_time"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playback_active", PROPERTY_HINT_NONE, "", 0), "set_active", "is_active"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "playback_speed", PROPERTY_HINT_RANGE, "-64,64,0.01"), "set_speed_scale", "get_speed_scale"); diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h index f2774cb395a9..2a1821c215e0 100644 --- a/scene/animation/animation_player.h +++ b/scene/animation/animation_player.h @@ -64,7 +64,7 @@ class AnimationPlayer : public Node { OBJ_CATEGORY("Animation Nodes"); public: - enum AnimationProcessMode { + enum AnimationProcessCallback { ANIMATION_PROCESS_PHYSICS, ANIMATION_PROCESS_IDLE, ANIMATION_PROCESS_MANUAL, @@ -206,7 +206,7 @@ class AnimationPlayer : public Node { String autoplay; bool reset_on_save = true; - AnimationProcessMode animation_process_mode = ANIMATION_PROCESS_IDLE; + AnimationProcessCallback process_callback = ANIMATION_PROCESS_IDLE; AnimationMethodCallMode method_call_mode = ANIMATION_METHOD_CALL_DEFERRED; bool processing = false; bool active = true; @@ -298,8 +298,8 @@ class AnimationPlayer : public Node { void set_reset_on_save_enabled(bool p_enabled); bool is_reset_on_save_enabled() const; - void set_animation_process_mode(AnimationProcessMode p_mode); - AnimationProcessMode get_animation_process_mode() const; + void set_process_callback(AnimationProcessCallback p_mode); + AnimationProcessCallback get_process_callback() const; void set_method_call_mode(AnimationMethodCallMode p_mode); AnimationMethodCallMode get_method_call_mode() const; @@ -328,7 +328,7 @@ class AnimationPlayer : public Node { ~AnimationPlayer(); }; -VARIANT_ENUM_CAST(AnimationPlayer::AnimationProcessMode); +VARIANT_ENUM_CAST(AnimationPlayer::AnimationProcessCallback); VARIANT_ENUM_CAST(AnimationPlayer::AnimationMethodCallMode); #endif diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index c0da35d8039c..26a13f33c976 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -473,7 +473,7 @@ void AnimationTree::set_active(bool p_active) { active = p_active; started = active; - if (process_mode == ANIMATION_PROCESS_IDLE) { + if (process_callback == ANIMATION_PROCESS_IDLE) { set_process_internal(active); } else { set_physics_process_internal(active); @@ -494,8 +494,8 @@ bool AnimationTree::is_active() const { return active; } -void AnimationTree::set_process_mode(AnimationProcessMode p_mode) { - if (process_mode == p_mode) { +void AnimationTree::set_process_callback(AnimationProcessCallback p_mode) { + if (process_callback == p_mode) { return; } @@ -504,15 +504,15 @@ void AnimationTree::set_process_mode(AnimationProcessMode p_mode) { set_active(false); } - process_mode = p_mode; + process_callback = p_mode; if (was_active) { set_active(true); } } -AnimationTree::AnimationProcessMode AnimationTree::get_process_mode() const { - return process_mode; +AnimationTree::AnimationProcessCallback AnimationTree::get_process_callback() const { + return process_callback; } void AnimationTree::_node_removed(Node *p_node) { @@ -1234,11 +1234,11 @@ void AnimationTree::advance(float p_time) { } void AnimationTree::_notification(int p_what) { - if (active && p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS && process_mode == ANIMATION_PROCESS_PHYSICS) { + if (active && p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS && process_callback == ANIMATION_PROCESS_PHYSICS) { _process_graph(get_physics_process_delta_time()); } - if (active && p_what == NOTIFICATION_INTERNAL_PROCESS && process_mode == ANIMATION_PROCESS_IDLE) { + if (active && p_what == NOTIFICATION_INTERNAL_PROCESS && process_callback == ANIMATION_PROCESS_IDLE) { _process_graph(get_process_delta_time()); } @@ -1471,8 +1471,8 @@ void AnimationTree::_bind_methods() { ClassDB::bind_method(D_METHOD("set_tree_root", "root"), &AnimationTree::set_tree_root); ClassDB::bind_method(D_METHOD("get_tree_root"), &AnimationTree::get_tree_root); - ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &AnimationTree::set_process_mode); - ClassDB::bind_method(D_METHOD("get_process_mode"), &AnimationTree::get_process_mode); + ClassDB::bind_method(D_METHOD("set_process_callback", "mode"), &AnimationTree::set_process_callback); + ClassDB::bind_method(D_METHOD("get_process_callback"), &AnimationTree::get_process_callback); ClassDB::bind_method(D_METHOD("set_animation_player", "root"), &AnimationTree::set_animation_player); ClassDB::bind_method(D_METHOD("get_animation_player"), &AnimationTree::get_animation_player); @@ -1491,7 +1491,7 @@ void AnimationTree::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tree_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode"), "set_tree_root", "get_tree_root"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationPlayer"), "set_animation_player", "get_animation_player"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle,Manual"), "set_process_mode", "get_process_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback", PROPERTY_HINT_ENUM, "Physics,Idle,Manual"), "set_process_callback", "get_process_callback"); ADD_GROUP("Root Motion", "root_motion_"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_motion_track"), "set_root_motion_track", "get_root_motion_track"); diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h index 0f78b1f0e252..1c5aec26ab78 100644 --- a/scene/animation/animation_tree.h +++ b/scene/animation/animation_tree.h @@ -163,7 +163,7 @@ class AnimationTree : public Node { GDCLASS(AnimationTree, Node); public: - enum AnimationProcessMode { + enum AnimationProcessCallback { ANIMATION_PROCESS_PHYSICS, ANIMATION_PROCESS_IDLE, ANIMATION_PROCESS_MANUAL, @@ -238,7 +238,7 @@ class AnimationTree : public Node { Ref root; - AnimationProcessMode process_mode = ANIMATION_PROCESS_IDLE; + AnimationProcessCallback process_callback = ANIMATION_PROCESS_IDLE; bool active = false; NodePath animation_player; @@ -294,8 +294,8 @@ class AnimationTree : public Node { void set_active(bool p_active); bool is_active() const; - void set_process_mode(AnimationProcessMode p_mode); - AnimationProcessMode get_process_mode() const; + void set_process_callback(AnimationProcessCallback p_mode); + AnimationProcessCallback get_process_callback() const; void set_animation_player(const NodePath &p_player); NodePath get_animation_player() const; @@ -320,6 +320,6 @@ class AnimationTree : public Node { ~AnimationTree(); }; -VARIANT_ENUM_CAST(AnimationTree::AnimationProcessMode) +VARIANT_ENUM_CAST(AnimationTree::AnimationProcessCallback) #endif // ANIMATION_GRAPH_PLAYER_H diff --git a/scene/animation/root_motion_view.cpp b/scene/animation/root_motion_view.cpp index a4a1b02a4c96..9ee1f3258177 100644 --- a/scene/animation/root_motion_view.cpp +++ b/scene/animation/root_motion_view.cpp @@ -89,12 +89,12 @@ void RootMotionView::_notification(int p_what) { AnimationTree *tree = Object::cast_to(node); if (tree && tree->is_active() && tree->get_root_motion_track() != NodePath()) { - if (is_processing_internal() && tree->get_process_mode() == AnimationTree::ANIMATION_PROCESS_PHYSICS) { + if (is_processing_internal() && tree->get_process_callback() == AnimationTree::ANIMATION_PROCESS_PHYSICS) { set_process_internal(false); set_physics_process_internal(true); } - if (is_physics_processing_internal() && tree->get_process_mode() == AnimationTree::ANIMATION_PROCESS_IDLE) { + if (is_physics_processing_internal() && tree->get_process_callback() == AnimationTree::ANIMATION_PROCESS_IDLE) { set_process_internal(true); set_physics_process_internal(false); } diff --git a/scene/main/node.cpp b/scene/main/node.cpp index ff46c0612845..f6a0f5a6c016 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -46,7 +46,7 @@ #include -VARIANT_ENUM_CAST(Node::PauseMode); +VARIANT_ENUM_CAST(Node::ProcessMode); int Node::orphan_node_count = 0; @@ -69,14 +69,14 @@ void Node::_notification(int p_notification) { ERR_FAIL_COND(!get_viewport()); ERR_FAIL_COND(!get_tree()); - if (data.pause_mode == PAUSE_MODE_INHERIT) { + if (data.process_mode == PROCESS_MODE_INHERIT) { if (data.parent) { - data.pause_owner = data.parent->data.pause_owner; + data.process_owner = data.parent->data.process_owner; } else { - data.pause_owner = nullptr; + data.process_owner = nullptr; } } else { - data.pause_owner = this; + data.process_owner = this; } if (data.input) { @@ -110,7 +110,7 @@ void Node::_notification(int p_notification) { remove_from_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id())); } - data.pause_owner = nullptr; + data.process_owner = nullptr; if (data.path_cache) { memdelete(data.path_cache); data.path_cache = nullptr; @@ -391,44 +391,81 @@ bool Node::is_physics_processing_internal() const { return data.physics_process_internal; } -void Node::set_pause_mode(PauseMode p_mode) { - if (data.pause_mode == p_mode) { +void Node::set_process_mode(ProcessMode p_mode) { + if (data.process_mode == p_mode) { return; } - bool prev_inherits = data.pause_mode == PAUSE_MODE_INHERIT; - data.pause_mode = p_mode; if (!is_inside_tree()) { - return; //pointless - } - if ((data.pause_mode == PAUSE_MODE_INHERIT) == prev_inherits) { - return; ///nothing changed + data.process_mode = p_mode; + return; } - Node *owner = nullptr; + bool prev_can_process = can_process(); + + data.process_mode = p_mode; - if (data.pause_mode == PAUSE_MODE_INHERIT) { + if (data.process_mode == PROCESS_MODE_INHERIT) { if (data.parent) { - owner = data.parent->data.pause_owner; + data.process_owner = data.parent->data.owner; + } else { + data.process_owner = nullptr; } } else { - owner = this; + data.process_owner = this; + } + + bool next_can_process = can_process(); + + int pause_notification = 0; + + if (prev_can_process && !next_can_process) { + pause_notification = NOTIFICATION_PAUSED; + } else if (!prev_can_process && next_can_process) { + pause_notification = NOTIFICATION_UNPAUSED; + } + + _propagate_process_owner(data.process_owner, pause_notification); +#ifdef TOOLS_ENABLED + // This is required for the editor to update the visibility of disabled nodes + // Its very expensive during runtime to change, so editor-only + if (Engine::get_singleton()->is_editor_hint()) { + get_tree()->emit_signal("tree_process_mode_changed"); } +#endif +} + +void Node::_propagate_pause_notification(bool p_enable) { + bool prev_can_process = _can_process(!p_enable); + bool next_can_process = _can_process(p_enable); - _propagate_pause_owner(owner); + if (prev_can_process && !next_can_process) { + notification(NOTIFICATION_PAUSED); + } else if (!prev_can_process && next_can_process) { + notification(NOTIFICATION_UNPAUSED); + } + + for (int i = 0; i < data.children.size(); i++) { + data.children[i]->_propagate_pause_notification(p_enable); + } } -Node::PauseMode Node::get_pause_mode() const { - return data.pause_mode; +Node::ProcessMode Node::get_process_mode() const { + return data.process_mode; } -void Node::_propagate_pause_owner(Node *p_owner) { - if (this != p_owner && data.pause_mode != PAUSE_MODE_INHERIT) { - return; +void Node::_propagate_process_owner(Node *p_owner, int p_notification) { + data.process_owner = p_owner; + + if (p_notification != 0) { + notification(p_notification); } - data.pause_owner = p_owner; + for (int i = 0; i < data.children.size(); i++) { - data.children[i]->_propagate_pause_owner(p_owner); + Node *c = data.children[i]; + if (c->data.process_mode == PROCESS_MODE_INHERIT) { + c->_propagate_process_owner(p_owner, p_notification); + } } } @@ -805,30 +842,33 @@ bool Node::can_process_notification(int p_what) const { bool Node::can_process() const { ERR_FAIL_COND_V(!is_inside_tree(), false); + return _can_process(get_tree()->is_paused()); +} - if (get_tree()->is_paused()) { - if (data.pause_mode == PAUSE_MODE_STOP) { - return false; - } - if (data.pause_mode == PAUSE_MODE_PROCESS) { - return true; - } - if (data.pause_mode == PAUSE_MODE_INHERIT) { - if (!data.pause_owner) { - return false; //clearly no pause owner by default - } +bool Node::_can_process(bool p_paused) const { + ProcessMode process_mode; - if (data.pause_owner->data.pause_mode == PAUSE_MODE_PROCESS) { - return true; - } - - if (data.pause_owner->data.pause_mode == PAUSE_MODE_STOP) { - return false; - } + if (data.process_mode == PROCESS_MODE_INHERIT) { + if (!data.process_owner) { + process_mode = PROCESS_MODE_PAUSABLE; + } else { + process_mode = data.process_owner->data.process_mode; } + } else { + process_mode = data.process_mode; } - return true; + if (process_mode == PROCESS_MODE_DISABLED) { + return false; + } else if (process_mode == PROCESS_MODE_ALWAYS) { + return true; + } + + if (p_paused) { + return process_mode == PROCESS_MODE_WHEN_PAUSED; + } else { + return process_mode == PROCESS_MODE_PAUSABLE; + } } float Node::get_physics_process_delta_time() const { @@ -1898,15 +1938,11 @@ String Node::get_filename() const { } void Node::set_editor_description(const String &p_editor_description) { - set_meta("_editor_description_", p_editor_description); + data.editor_description = p_editor_description; } String Node::get_editor_description() const { - if (has_meta("_editor_description_")) { - return get_meta("_editor_description_"); - } else { - return ""; - } + return data.editor_description; } void Node::set_editable_instance(Node *p_node, bool p_editable) { @@ -2783,8 +2819,8 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("is_processing_unhandled_input"), &Node::is_processing_unhandled_input); ClassDB::bind_method(D_METHOD("set_process_unhandled_key_input", "enable"), &Node::set_process_unhandled_key_input); ClassDB::bind_method(D_METHOD("is_processing_unhandled_key_input"), &Node::is_processing_unhandled_key_input); - ClassDB::bind_method(D_METHOD("set_pause_mode", "mode"), &Node::set_pause_mode); - ClassDB::bind_method(D_METHOD("get_pause_mode"), &Node::get_pause_mode); + ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &Node::set_process_mode); + ClassDB::bind_method(D_METHOD("get_process_mode"), &Node::get_process_mode); ClassDB::bind_method(D_METHOD("can_process"), &Node::can_process); ClassDB::bind_method(D_METHOD("print_stray_nodes"), &Node::_print_stray_nodes); @@ -2822,12 +2858,12 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("rpc_config", "method", "mode"), &Node::rpc_config); ClassDB::bind_method(D_METHOD("rset_config", "property", "mode"), &Node::rset_config); - ClassDB::bind_method(D_METHOD("_set_editor_description", "editor_description"), &Node::set_editor_description); - ClassDB::bind_method(D_METHOD("_get_editor_description"), &Node::get_editor_description); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_editor_description", "_get_editor_description"); + ClassDB::bind_method(D_METHOD("set_editor_description", "editor_description"), &Node::set_editor_description); + ClassDB::bind_method(D_METHOD("get_editor_description"), &Node::get_editor_description); ClassDB::bind_method(D_METHOD("_set_import_path", "import_path"), &Node::set_import_path); ClassDB::bind_method(D_METHOD("_get_import_path"), &Node::get_import_path); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "_import_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_import_path", "_get_import_path"); { @@ -2891,9 +2927,11 @@ void Node::_bind_methods() { BIND_CONSTANT(NOTIFICATION_APPLICATION_FOCUS_OUT); BIND_CONSTANT(NOTIFICATION_TEXT_SERVER_CHANGED); - BIND_ENUM_CONSTANT(PAUSE_MODE_INHERIT); - BIND_ENUM_CONSTANT(PAUSE_MODE_STOP); - BIND_ENUM_CONSTANT(PAUSE_MODE_PROCESS); + BIND_ENUM_CONSTANT(PROCESS_MODE_INHERIT); + BIND_ENUM_CONSTANT(PROCESS_MODE_PAUSABLE); + BIND_ENUM_CONSTANT(PROCESS_MODE_WHEN_PAUSED); + BIND_ENUM_CONSTANT(PROCESS_MODE_ALWAYS); + BIND_ENUM_CONSTANT(PROCESS_MODE_DISABLED); BIND_ENUM_CONSTANT(DUPLICATE_SIGNALS); BIND_ENUM_CONSTANT(DUPLICATE_GROUPS); @@ -2906,15 +2944,19 @@ void Node::_bind_methods() { ADD_SIGNAL(MethodInfo("tree_exiting")); ADD_SIGNAL(MethodInfo("tree_exited")); - ADD_PROPERTY(PropertyInfo(Variant::INT, "pause_mode", PROPERTY_HINT_ENUM, "Inherit,Stop,Process"), "set_pause_mode", "get_pause_mode"); - ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "name", PROPERTY_HINT_NONE, "", 0), "set_name", "get_name"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "filename", PROPERTY_HINT_NONE, "", 0), "set_filename", "get_filename"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_owner", "get_owner"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "", "get_multiplayer"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "set_custom_multiplayer", "get_custom_multiplayer"); + + ADD_GROUP("Process", "process_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Inherit,Pausable,WhenPaused,Always,Disabled"), "set_process_mode", "get_process_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "process_priority"), "set_process_priority", "get_process_priority"); + ADD_GROUP("Editor Description", "editor_"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "set_editor_description", "get_editor_description"); + BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::FLOAT, "delta"))); BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::FLOAT, "delta"))); BIND_VMETHOD(MethodInfo("_enter_tree")); diff --git a/scene/main/node.h b/scene/main/node.h index 66104b5cf5ca..b3979993e00c 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -46,10 +46,12 @@ class Node : public Object { OBJ_CATEGORY("Nodes"); public: - enum PauseMode { - PAUSE_MODE_INHERIT, - PAUSE_MODE_STOP, - PAUSE_MODE_PROCESS + enum ProcessMode { + PROCESS_MODE_INHERIT, // same as parent node + PROCESS_MODE_PAUSABLE, // process only if not paused + PROCESS_MODE_WHEN_PAUSED, // process only if paused + PROCESS_MODE_ALWAYS, // process always + PROCESS_MODE_DISABLED, // never process }; enum DuplicateFlags { @@ -102,6 +104,7 @@ class Node : public Object { #ifdef TOOLS_ENABLED NodePath import_path; // Path used when imported, used by scene editors to keep tracking. #endif + String editor_description; Viewport *viewport = nullptr; @@ -109,8 +112,8 @@ class Node : public Object { List::Element *OW = nullptr; // Owned element. List owned; - PauseMode pause_mode = PAUSE_MODE_INHERIT; - Node *pause_owner = nullptr; + ProcessMode process_mode = PROCESS_MODE_INHERIT; + Node *process_owner = nullptr; int network_master = 1; // Server by default. Vector rpc_methods; @@ -166,7 +169,7 @@ class Node : public Object { void _propagate_after_exit_tree(); void _propagate_validate_owner(); void _print_stray_nodes(); - void _propagate_pause_owner(Node *p_owner); + void _propagate_process_owner(Node *p_owner, int p_notification); Array _get_node_and_resource(const NodePath &p_path); void _duplicate_signals(const Node *p_original, Node *p_copy) const; @@ -184,6 +187,9 @@ class Node : public Object { friend class SceneTree; void _set_tree(SceneTree *p_tree); + void _propagate_pause_notification(bool p_enable); + + _FORCE_INLINE_ bool _can_process(bool p_paused) const; #ifdef TOOLS_ENABLED friend class SceneTreeEditor; @@ -381,8 +387,8 @@ class Node : public Object { void replace_by(Node *p_node, bool p_keep_data = false); - void set_pause_mode(PauseMode p_mode); - PauseMode get_pause_mode() const; + void set_process_mode(ProcessMode p_mode); + ProcessMode get_process_mode() const; bool can_process() const; bool can_process_notification(int p_what) const; diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 806ae9280d73..656ace9f646f 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -767,7 +767,7 @@ void SceneTree::set_pause(bool p_enabled) { PhysicsServer3D::get_singleton()->set_active(!p_enabled); PhysicsServer2D::get_singleton()->set_active(!p_enabled); if (get_root()) { - get_root()->propagate_notification(p_enabled ? Node::NOTIFICATION_PAUSED : Node::NOTIFICATION_UNPAUSED); + get_root()->_propagate_pause_notification(p_enabled); } } @@ -1254,6 +1254,7 @@ void SceneTree::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multiplayer_poll"), "set_multiplayer_poll_enabled", "is_multiplayer_poll_enabled"); ADD_SIGNAL(MethodInfo("tree_changed")); + ADD_SIGNAL(MethodInfo("tree_process_mode_changed")); //editor only signal, but due to API hash it cant be removed in run-time ADD_SIGNAL(MethodInfo("node_added", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("node_removed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("node_renamed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));