diff --git a/doc/classes/GradientTexture2D.xml b/doc/classes/GradientTexture2D.xml
index 2d425035ca72..9522de3528e2 100644
--- a/doc/classes/GradientTexture2D.xml
+++ b/doc/classes/GradientTexture2D.xml
@@ -42,6 +42,9 @@
The colors are linearly interpolated in a circular pattern.
+
+ The colors are linearly interpolated in a square pattern.
+
The gradient fill is restricted to the range defined by [member fill_from] to [member fill_to] offsets.
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 282c531555f5..5edb31b1a7db 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -2427,6 +2427,8 @@ float GradientTexture2D::_get_gradient_offset_at(int x, int y) const {
}
} else if (fill == Fill::FILL_RADIAL) {
ofs = (pos - fill_from).length() / (fill_to - fill_from).length();
+ } else if (fill == Fill::FILL_SQUARE) {
+ ofs = MAX(Math::abs(pos.x - fill_from.x), Math::abs(pos.y - fill_from.y)) / MAX(Math::abs(fill_to.x - fill_from.x), Math::abs(fill_to.y - fill_from.y));
}
if (repeat == Repeat::REPEAT_NONE) {
ofs = CLAMP(ofs, 0.0, 1.0);
@@ -2555,7 +2557,7 @@ void GradientTexture2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hdr"), "set_use_hdr", "is_using_hdr");
ADD_GROUP("Fill", "fill_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "fill", PROPERTY_HINT_ENUM, "Linear,Radial"), "set_fill", "get_fill");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "fill", PROPERTY_HINT_ENUM, "Linear,Radial,Square"), "set_fill", "get_fill");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "fill_from"), "set_fill_from", "get_fill_from");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "fill_to"), "set_fill_to", "get_fill_to");
@@ -2564,6 +2566,7 @@ void GradientTexture2D::_bind_methods() {
BIND_ENUM_CONSTANT(FILL_LINEAR);
BIND_ENUM_CONSTANT(FILL_RADIAL);
+ BIND_ENUM_CONSTANT(FILL_SQUARE);
BIND_ENUM_CONSTANT(REPEAT_NONE);
BIND_ENUM_CONSTANT(REPEAT);
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 50bcec58f6e5..6b5e87ae2182 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -829,6 +829,7 @@ class GradientTexture2D : public Texture2D {
enum Fill {
FILL_LINEAR,
FILL_RADIAL,
+ FILL_SQUARE,
};
enum Repeat {
REPEAT_NONE,