diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp
index 56e041be1b98..b84534ac006e 100644
--- a/core/config/project_settings.cpp
+++ b/core/config/project_settings.cpp
@@ -1462,7 +1462,6 @@ ProjectSettings::ProjectSettings() {
GLOBAL_DEF("debug/settings/crash_handler/message.editor",
String("Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"));
GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/occlusion_culling/bvh_build_quality", PROPERTY_HINT_ENUM, "Low,Medium,High"), 2);
- GLOBAL_DEF(PropertyInfo(Variant::INT, "memory/limits/multithreaded_server/rid_pool_prealloc", PROPERTY_HINT_RANGE, "0,500,1"), 60); // No negative and limit to 500 due to crashes.
GLOBAL_DEF_RST("internationalization/rendering/force_right_to_left_layout_direction", false);
GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "internationalization/rendering/root_node_layout_direction", PROPERTY_HINT_ENUM, "Based on Application Locale,Left-to-Right,Right-to-Left,Based on System Locale"), 0);
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index ab92916320d9..1d3787163ad5 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -1993,9 +1993,6 @@
Godot uses a message queue to defer some function calls. If you run out of space on it (you will see an error), you can increase the size here.
-
- This is used by servers when used in multi-threading mode (servers and visual). RIDs are preallocated to avoid stalling the server requesting them on threads. If servers get stalled too often when loading resources in a thread, increase this number.
-
Default cell size for 2D navigation maps. See [method NavigationServer2D.map_set_cell_size].
diff --git a/servers/physics_server_2d_wrap_mt.cpp b/servers/physics_server_2d_wrap_mt.cpp
index f4682b7c14fb..a23bb5e7019d 100644
--- a/servers/physics_server_2d_wrap_mt.cpp
+++ b/servers/physics_server_2d_wrap_mt.cpp
@@ -120,8 +120,6 @@ PhysicsServer2DWrapMT::PhysicsServer2DWrapMT(PhysicsServer2D *p_contained, bool
physics_server_2d = p_contained;
create_thread = p_create_thread;
- pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
-
if (!p_create_thread) {
server_thread = Thread::get_caller_id();
} else {
diff --git a/servers/physics_server_2d_wrap_mt.h b/servers/physics_server_2d_wrap_mt.h
index 0ae004da198e..3bebe5df851c 100644
--- a/servers/physics_server_2d_wrap_mt.h
+++ b/servers/physics_server_2d_wrap_mt.h
@@ -66,7 +66,6 @@ class PhysicsServer2DWrapMT : public PhysicsServer2D {
bool first_frame = true;
Mutex alloc_mutex;
- int pool_max_size = 0;
public:
#define ServerName PhysicsServer2D
diff --git a/servers/physics_server_3d_wrap_mt.cpp b/servers/physics_server_3d_wrap_mt.cpp
index 59db4617d043..feb17cad8440 100644
--- a/servers/physics_server_3d_wrap_mt.cpp
+++ b/servers/physics_server_3d_wrap_mt.cpp
@@ -120,8 +120,6 @@ PhysicsServer3DWrapMT::PhysicsServer3DWrapMT(PhysicsServer3D *p_contained, bool
physics_server_3d = p_contained;
create_thread = p_create_thread;
- pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
-
if (!p_create_thread) {
server_thread = Thread::get_caller_id();
} else {
diff --git a/servers/physics_server_3d_wrap_mt.h b/servers/physics_server_3d_wrap_mt.h
index 99179d8248be..fc8930977d18 100644
--- a/servers/physics_server_3d_wrap_mt.h
+++ b/servers/physics_server_3d_wrap_mt.h
@@ -65,7 +65,6 @@ class PhysicsServer3DWrapMT : public PhysicsServer3D {
bool first_frame = true;
Mutex alloc_mutex;
- int pool_max_size = 0;
public:
#define ServerName PhysicsServer3D