diff --git a/tests/scene/test_image_texture.h b/tests/scene/test_image_texture.h new file mode 100644 index 000000000000..c9282165a6bc --- /dev/null +++ b/tests/scene/test_image_texture.h @@ -0,0 +1,111 @@ +/**************************************************************************/ +/* test_image_texture.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef TEST_IMAGE_TEXTURE_H +#define TEST_IMAGE_TEXTURE_H + +#include "core/io/image.h" +#include "scene/resources/image_texture.h" + +#include "tests/test_macros.h" +#include "tests/test_utils.h" + +namespace TestImageTexture { + +// [SceneTree] in a test case name enables initializing a mock render server, +// which ImageTexture is dependent on. +TEST_CASE("[SceneTree][ImageTexture] constructor") { + Ref image_texture = memnew(ImageTexture); + CHECK(image_texture->get_width() == 0); + CHECK(image_texture->get_height() == 0); + CHECK(image_texture->get_format() == 0); + CHECK(image_texture->has_alpha() == false); + CHECK(image_texture->get_image() == Ref()); +} + +TEST_CASE("[SceneTree][ImageTexture] create_from_image") { + Ref image = memnew(Image(16, 8, true, Image::FORMAT_RGBA8)); + Ref image_texture = ImageTexture::create_from_image(image); + CHECK(image_texture->get_width() == 16); + CHECK(image_texture->get_height() == 8); + CHECK(image_texture->get_format() == Image::FORMAT_RGBA8); + CHECK(image_texture->has_alpha() == true); + CHECK(image_texture->get_rid().is_valid() == true); +} + +TEST_CASE("[SceneTree][ImageTexture] set_image") { + Ref image_texture = memnew(ImageTexture); + Ref image = memnew(Image(8, 4, false, Image::FORMAT_RGB8)); + image_texture->set_image(image); + CHECK(image_texture->get_width() == 8); + CHECK(image_texture->get_height() == 4); + CHECK(image_texture->get_format() == Image::FORMAT_RGB8); + CHECK(image_texture->has_alpha() == false); + CHECK(image_texture->get_width() == image_texture->get_image()->get_width()); + CHECK(image_texture->get_height() == image_texture->get_image()->get_height()); + CHECK(image_texture->get_format() == image_texture->get_image()->get_format()); +} + +TEST_CASE("[SceneTree][ImageTexture] set_size_override") { + Ref image = memnew(Image(16, 8, false, Image::FORMAT_RGB8)); + Ref image_texture = ImageTexture::create_from_image(image); + CHECK(image_texture->get_width() == 16); + CHECK(image_texture->get_height() == 8); + image_texture->set_size_override(Size2i(32, 16)); + CHECK(image_texture->get_width() == 32); + CHECK(image_texture->get_height() == 16); +} + +TEST_CASE("[SceneTree][ImageTexture] is_pixel_opaque") { + Ref image = memnew(Image(8, 8, false, Image::FORMAT_RGBA8)); + image->set_pixel(0, 0, Color(0.0, 0.0, 0.0, 0.0)); // not opaque + image->set_pixel(0, 1, Color(0.0, 0.0, 0.0, 0.1)); // not opaque + image->set_pixel(0, 2, Color(0.0, 0.0, 0.0, 0.5)); // opaque + image->set_pixel(0, 3, Color(0.0, 0.0, 0.0, 0.9)); // opaque + image->set_pixel(0, 4, Color(0.0, 0.0, 0.0, 1.0)); // opaque + + Ref image_texture = ImageTexture::create_from_image(image); + CHECK(image_texture->is_pixel_opaque(0, 0) == false); + CHECK(image_texture->is_pixel_opaque(0, 1) == false); + CHECK(image_texture->is_pixel_opaque(0, 2) == true); + CHECK(image_texture->is_pixel_opaque(0, 3) == true); + CHECK(image_texture->is_pixel_opaque(0, 4) == true); +} + +TEST_CASE("[SceneTree][ImageTexture] set_path") { + Ref image_texture = memnew(ImageTexture); + String path = TestUtils::get_data_path("images/icon.png"); + image_texture->set_path(path, true); + CHECK(image_texture->get_path() == path); +} + +} //namespace TestImageTexture + +#endif // TEST_IMAGE_TEXTURE_H diff --git a/tests/test_main.cpp b/tests/test_main.cpp index 58117d6b6898..bac5c3dd7cad 100644 --- a/tests/test_main.cpp +++ b/tests/test_main.cpp @@ -106,6 +106,7 @@ #include "tests/scene/test_curve_2d.h" #include "tests/scene/test_curve_3d.h" #include "tests/scene/test_gradient.h" +#include "tests/scene/test_image_texture.h" #include "tests/scene/test_navigation_agent_2d.h" #include "tests/scene/test_navigation_obstacle_2d.h" #include "tests/scene/test_navigation_region_2d.h"