diff --git a/servers/physics_2d/godot_shape_2d.cpp b/servers/physics_2d/godot_shape_2d.cpp index db5e6b23535e..d77b1a77e386 100644 --- a/servers/physics_2d/godot_shape_2d.cpp +++ b/servers/physics_2d/godot_shape_2d.cpp @@ -123,7 +123,7 @@ void GodotWorldBoundaryShape2D::set_data(const Variant &p_data) { ERR_FAIL_COND(arr.size() != 2); normal = arr[0]; d = arr[1]; - configure(Rect2(Vector2(-1e4, -1e4), Vector2(1e4 * 2, 1e4 * 2))); + configure(Rect2(Vector2(-1e15, -1e15), Vector2(1e15 * 2, 1e15 * 2))); } Variant GodotWorldBoundaryShape2D::get_data() const { diff --git a/servers/physics_3d/godot_shape_3d.cpp b/servers/physics_3d/godot_shape_3d.cpp index ea389ff59cd5..6eb983d5e0c8 100644 --- a/servers/physics_3d/godot_shape_3d.cpp +++ b/servers/physics_3d/godot_shape_3d.cpp @@ -152,7 +152,7 @@ Vector3 GodotWorldBoundaryShape3D::get_moment_of_inertia(real_t p_mass) const { void GodotWorldBoundaryShape3D::_setup(const Plane &p_plane) { plane = p_plane; - configure(AABB(Vector3(-1e4, -1e4, -1e4), Vector3(1e4 * 2, 1e4 * 2, 1e4 * 2))); + configure(AABB(Vector3(-1e15, -1e15, -1e15), Vector3(1e15 * 2, 1e15 * 2, 1e15 * 2))); } void GodotWorldBoundaryShape3D::set_data(const Variant &p_data) {