diff --git a/servers/rendering/shader_compiler.cpp b/servers/rendering/shader_compiler.cpp index 87f608bfe6d8..a4ee33ecc0a2 100644 --- a/servers/rendering/shader_compiler.cpp +++ b/servers/rendering/shader_compiler.cpp @@ -362,7 +362,7 @@ void ShaderCompiler::_dump_function_deps(const SL::ShaderNode *p_node, const Str } header += _constr(fnode->arguments[i].is_const); if (fnode->arguments[i].type == SL::TYPE_STRUCT) { - header += _qualstr(fnode->arguments[i].qualifier) + _mkid(fnode->arguments[i].type_str) + " " + _mkid(fnode->arguments[i].name); + header += _qualstr(fnode->arguments[i].qualifier) + _mkid(fnode->arguments[i].struct_name) + " " + _mkid(fnode->arguments[i].name); } else { header += _qualstr(fnode->arguments[i].qualifier) + _prestr(fnode->arguments[i].precision) + _typestr(fnode->arguments[i].type) + " " + _mkid(fnode->arguments[i].name); } @@ -743,7 +743,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene gcode += _constr(true); gcode += _prestr(cnode.precision, ShaderLanguage::is_float_type(cnode.type)); if (cnode.type == SL::TYPE_STRUCT) { - gcode += _mkid(cnode.type_str); + gcode += _mkid(cnode.struct_name); } else { gcode += _typestr(cnode.type); } diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 5a02980929df..1a4c8ea742a0 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -1389,7 +1389,7 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_rea *r_data_type = function->arguments[i].type; } if (r_struct_name) { - *r_struct_name = function->arguments[i].type_str; + *r_struct_name = function->arguments[i].struct_name; } if (r_array_size) { *r_array_size = function->arguments[i].array_size; @@ -1442,7 +1442,7 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_rea *r_array_size = shader->constants[p_identifier].array_size; } if (r_struct_name) { - *r_struct_name = shader->constants[p_identifier].type_str; + *r_struct_name = shader->constants[p_identifier].struct_name; } if (r_constant_value) { if (shader->constants[p_identifier].initializer && shader->constants[p_identifier].initializer->values.size() == 1) { @@ -3432,7 +3432,7 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI } String func_arg_name; if (pfunc->arguments[j].type == TYPE_STRUCT) { - func_arg_name = pfunc->arguments[j].type_str; + func_arg_name = pfunc->arguments[j].struct_name; } else { func_arg_name = get_datatype_name(pfunc->arguments[j].type); } @@ -3455,10 +3455,10 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI for (int j = 0; j < args.size(); j++) { if (get_scalar_type(args[j]) == args[j] && p_func->arguments[j + 1]->type == Node::NODE_TYPE_CONSTANT && args3[j] == 0 && convert_constant(static_cast(p_func->arguments[j + 1]), pfunc->arguments[j].type)) { //all good, but it needs implicit conversion later - } else if (args[j] != pfunc->arguments[j].type || (args[j] == TYPE_STRUCT && args2[j] != pfunc->arguments[j].type_str) || args3[j] != pfunc->arguments[j].array_size) { + } else if (args[j] != pfunc->arguments[j].type || (args[j] == TYPE_STRUCT && args2[j] != pfunc->arguments[j].struct_name) || args3[j] != pfunc->arguments[j].array_size) { String func_arg_name; if (pfunc->arguments[j].type == TYPE_STRUCT) { - func_arg_name = pfunc->arguments[j].type_str; + func_arg_name = pfunc->arguments[j].struct_name; } else { func_arg_name = get_datatype_name(pfunc->arguments[j].type); } @@ -9228,7 +9228,7 @@ Error ShaderLanguage::_parse_shader(const HashMap &p_f ShaderNode::Constant constant; constant.name = name; constant.type = is_struct ? TYPE_STRUCT : type; - constant.type_str = struct_name; + constant.struct_name = struct_name; constant.precision = precision; constant.initializer = nullptr; constant.array_size = array_size; @@ -9407,7 +9407,7 @@ Error ShaderLanguage::_parse_shader(const HashMap &p_f expr->datatype = constant.type; - expr->struct_name = constant.type_str; + expr->struct_name = constant.struct_name; expr->array_size = constant.array_size; @@ -9748,7 +9748,7 @@ Error ShaderLanguage::_parse_shader(const HashMap &p_f FunctionNode::Argument arg; arg.type = param_type; arg.name = param_name; - arg.type_str = param_struct_name; + arg.struct_name = param_struct_name; arg.precision = param_precision; arg.qualifier = param_qualifier; arg.tex_argument_check = false; @@ -10371,7 +10371,11 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_ if (shader->vfunctions[i].name == completion_function) { String calltip; - calltip += get_datatype_name(shader->vfunctions[i].function->return_type); + if (shader->vfunctions[i].function->return_type == TYPE_STRUCT) { + calltip += String(shader->vfunctions[i].function->return_struct_name); + } else { + calltip += get_datatype_name(shader->vfunctions[i].function->return_type); + } if (shader->vfunctions[i].function->return_array_size > 0) { calltip += "["; @@ -10406,7 +10410,11 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_ } } - calltip += get_datatype_name(shader->vfunctions[i].function->arguments[j].type); + if (shader->vfunctions[i].function->arguments[j].type == TYPE_STRUCT) { + calltip += String(shader->vfunctions[i].function->arguments[j].struct_name); + } else { + calltip += get_datatype_name(shader->vfunctions[i].function->arguments[j].type); + } calltip += " "; calltip += shader->vfunctions[i].function->arguments[j].name; diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h index 816a202b50c6..38f304ff31a5 100644 --- a/servers/rendering/shader_language.h +++ b/servers/rendering/shader_language.h @@ -583,7 +583,7 @@ class ShaderLanguage { ArgumentQualifier qualifier; StringName name; DataType type; - StringName type_str; + StringName struct_name; DataPrecision precision; //for passing textures as arguments bool tex_argument_check; @@ -618,7 +618,7 @@ class ShaderLanguage { struct Constant { StringName name; DataType type; - StringName type_str; + StringName struct_name; DataPrecision precision; ConstantNode *initializer = nullptr; int array_size;