diff --git a/doc/classes/Window.xml b/doc/classes/Window.xml
index ca155881c8ed..af606a818dec 100644
--- a/doc/classes/Window.xml
+++ b/doc/classes/Window.xml
@@ -359,12 +359,6 @@
Centers a native window on the current screen and an embedded window on its embedder [Viewport].
-
-
-
- Causes the window to grab focus, allowing it to receive user input.
-
-
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index aaa34a4840f4..dd39ec806911 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -554,13 +554,6 @@ void Window::request_attention() {
}
}
-#ifndef DISABLE_DEPRECATED
-void Window::move_to_foreground() {
- WARN_DEPRECATED_MSG(R"*(The "move_to_foreground()" method is deprecated, use "grab_focus()" instead.)*");
- grab_focus();
-}
-#endif // DISABLE_DEPRECATED
-
bool Window::can_draw() const {
ERR_READ_THREAD_GUARD_V(false);
if (!is_inside_tree()) {
@@ -2838,10 +2831,6 @@ void Window::_bind_methods() {
ClassDB::bind_method(D_METHOD("request_attention"), &Window::request_attention);
-#ifndef DISABLE_DEPRECATED
- ClassDB::bind_method(D_METHOD("move_to_foreground"), &Window::move_to_foreground);
-#endif // DISABLE_DEPRECATED
-
ClassDB::bind_method(D_METHOD("set_visible", "visible"), &Window::set_visible);
ClassDB::bind_method(D_METHOD("is_visible"), &Window::is_visible);
diff --git a/scene/main/window.h b/scene/main/window.h
index 33d593711f23..c77adcb86f15 100644
--- a/scene/main/window.h
+++ b/scene/main/window.h
@@ -308,9 +308,6 @@ class Window : public Viewport {
bool is_maximize_allowed() const;
void request_attention();
-#ifndef DISABLE_DEPRECATED
- void move_to_foreground();
-#endif // DISABLE_DEPRECATED
virtual void set_visible(bool p_visible);
bool is_visible() const;