From 920844566dca7a2d8ea51213882ca07145f62a50 Mon Sep 17 00:00:00 2001 From: Jakub Marcowski Date: Fri, 23 Aug 2024 18:48:24 +0200 Subject: [PATCH] Remove deprecated method `Window::move_to_foreground()` --- doc/classes/Window.xml | 6 ------ scene/main/window.cpp | 11 ----------- scene/main/window.h | 3 --- 3 files changed, 20 deletions(-) diff --git a/doc/classes/Window.xml b/doc/classes/Window.xml index ca155881c8ed..af606a818dec 100644 --- a/doc/classes/Window.xml +++ b/doc/classes/Window.xml @@ -359,12 +359,6 @@ Centers a native window on the current screen and an embedded window on its embedder [Viewport]. - - - - Causes the window to grab focus, allowing it to receive user input. - - diff --git a/scene/main/window.cpp b/scene/main/window.cpp index aaa34a4840f4..dd39ec806911 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -554,13 +554,6 @@ void Window::request_attention() { } } -#ifndef DISABLE_DEPRECATED -void Window::move_to_foreground() { - WARN_DEPRECATED_MSG(R"*(The "move_to_foreground()" method is deprecated, use "grab_focus()" instead.)*"); - grab_focus(); -} -#endif // DISABLE_DEPRECATED - bool Window::can_draw() const { ERR_READ_THREAD_GUARD_V(false); if (!is_inside_tree()) { @@ -2838,10 +2831,6 @@ void Window::_bind_methods() { ClassDB::bind_method(D_METHOD("request_attention"), &Window::request_attention); -#ifndef DISABLE_DEPRECATED - ClassDB::bind_method(D_METHOD("move_to_foreground"), &Window::move_to_foreground); -#endif // DISABLE_DEPRECATED - ClassDB::bind_method(D_METHOD("set_visible", "visible"), &Window::set_visible); ClassDB::bind_method(D_METHOD("is_visible"), &Window::is_visible); diff --git a/scene/main/window.h b/scene/main/window.h index 33d593711f23..c77adcb86f15 100644 --- a/scene/main/window.h +++ b/scene/main/window.h @@ -308,9 +308,6 @@ class Window : public Viewport { bool is_maximize_allowed() const; void request_attention(); -#ifndef DISABLE_DEPRECATED - void move_to_foreground(); -#endif // DISABLE_DEPRECATED virtual void set_visible(bool p_visible); bool is_visible() const;