Releases: godotengine/webrtc-native
v1.0.0-beta14
Dependencies Versions
- libdatachannel:
0.18.1
- OpenSSL:
3.0.7
GDExtension (Godot 4)
Download the godot-extension-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library automatically registers itself on startup.
Note: This version is built for Godot 4.0-beta14
and might not work with different versions.
See WebRTC minimal demo or signalling demo for examples.
GDNative Plugin (Godot 3)
Download the godot-gdnative-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library act as a GDNative singleton, you enable or disable it via: Project
-> ProjectSettings
-> GDNative
.
See WebRTC minimal demo or signalling demo for examples.
Note: This version is built for Godot 3.5
and might not work with earlier versions.
License
The webrtc-native
plugin is licensed under the MIT license (see LICENSE), while libdatachannel
and its dependencies are licensed under other permissive open source licences. Please see thirdparty/README.md
for more information.
v1.0.0-beta13
Dependencies Versions
- libdatachannel:
0.18.1
- OpenSSL:
3.0.7
GDExtension (Godot 4)
Download the godot-extension-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library automatically registers itself on startup.
Note: This version is built for Godot 4.0-beta13
and might not work with different versions.
See WebRTC minimal demo or signalling demo for examples.
GDNative Plugin (Godot 3)
Download the godot-gdnative-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library act as a GDNative singleton, you enable or disable it via: Project
-> ProjectSettings
-> GDNative
.
See WebRTC minimal demo or signalling demo for examples.
Note: This version is built for Godot 3.5
and might not work with earlier versions.
License
The webrtc-native
plugin is licensed under the MIT license (see LICENSE), while libdatachannel
and its dependencies are licensed under other permissive open source licences. Please see thirdparty/README.md
for more information.
v1.0.0-beta12
Dependencies Versions
- libdatachannel:
0.18.1
- OpenSSL:
3.0.7
GDExtension (Godot 4)
Download the godot-extension-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library automatically registers itself on startup.
Note: This version is built for Godot 4.0-beta12
and might not work with different versions.
See WebRTC minimal demo or signalling demo for examples.
GDNative Plugin (Godot 3)
Download the godot-gdnative-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library act as a GDNative singleton, you enable or disable it via: Project
-> ProjectSettings
-> GDNative
.
See WebRTC minimal demo or signalling demo for examples.
Note: This version is built for Godot 3.5
and might not work with earlier versions.
License
The webrtc-native
plugin is licensed under the MIT license (see LICENSE), while libdatachannel
and its dependencies are licensed under other permissive open source licences. Please see thirdparty/README.md
for more information.
v1.0.0-beta11
Dependencies Versions
- libdatachannel:
0.18.1
- OpenSSL:
3.0.7
GDExtension (Godot 4)
Download the godot-extension-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library automatically registers itself on startup.
Note: This version is built for Godot 4.0-beta11
and might not work with different versions.
See WebRTC minimal demo or signalling demo for examples.
GDNative Plugin (Godot 3)
Download the godot-gdnative-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library act as a GDNative singleton, you enable or disable it via: Project
-> ProjectSettings
-> GDNative
.
See WebRTC minimal demo or signalling demo for examples.
Note: This version is built for Godot 3.5
and might not work with earlier versions.
License
The webrtc-native
plugin is licensed under the MIT license (see LICENSE), while libdatachannel
and its dependencies are licensed under other permissive open source licences. Please see thirdparty/README.md
for more information.
v1.0.0-beta10
Dependencies Versions
- libdatachannel:
0.18.0
- OpenSSL:
3.0.7
GDExtension (Godot 4)
Download the godot-extension-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library automatically registers itself on startup.
Note: This version is built for Godot 4.0-beta10
and might not work with different versions.
See WebRTC minimal demo or signalling demo for examples.
GDNative Plugin (Godot 3)
Download the godot-gdnative-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library act as a GDNative singleton, you enable or disable it via: Project
-> ProjectSettings
-> GDNative
.
See WebRTC minimal demo or signalling demo for examples.
Note: This version is built for Godot 3.5
and might not work with earlier versions.
License
The webrtc-native
plugin is licensed under the MIT license (see LICENSE), while libdatachannel
and its dependencies are licensed under other permissive open source licences. Please see thirdparty/README.md
for more information.
v1.0.0-beta9
Dependencies Versions
- libdatachannel:
0.18.0
- OpenSSL:
3.0.7
GDExtension (Godot 4)
Download the godot-extension-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library automatically registers itself on startup.
Note: This version is built for Godot 4.0-beta9
and might not work with different versions.
See WebRTC minimal demo or signalling demo for examples.
GDNative Plugin (Godot 3)
Download the godot-gdnative-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library act as a GDNative singleton, you enable or disable it via: Project
-> ProjectSettings
-> GDNative
.
See WebRTC minimal demo or signalling demo for examples.
Note: This version is built for Godot 3.5
and might not work with earlier versions.
License
The webrtc-native
plugin is licensed under the MIT license (see LICENSE), while libdatachannel
and its dependencies are licensed under other permissive open source licences. Please see thirdparty/README.md
for more information.
v1.0.0-beta8
Dependencies Versions
- libdatachannel:
0.18.0
- OpenSSL:
3.0.7
GDExtension (Godot 4)
Download the godot-extension-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library automatically registers itself on startup.
Note: This version is built for Godot 4.0-beta8
and might not work with different versions.
See WebRTC minimal demo or signalling demo for examples.
GDNative Plugin (Godot 3)
Download the godot-gdnative-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library act as a GDNative singleton, you enable or disable it via: Project
-> ProjectSettings
-> GDNative
.
See WebRTC minimal demo or signalling demo for examples.
Note: This version is built for Godot 3.5
and might not work with earlier versions.
License
The webrtc-native
plugin is licensed under the MIT license (see LICENSE), while libdatachannel
and its dependencies are licensed under other permissive open source licences. Please see thirdparty/README.md
for more information.
v1.0.0-beta6 - Libdatachannel 0.17.12+git
GDExtension (Godot 4)
Download the godot-extension-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library automatically registers itself on startup.
Note: This version is built for Godot 4.0-beta6
and might not work with different versions.
See WebRTC minimal demo or signalling demo for examples.
GDNative Plugin (Godot 3)
Download the godot-gdnative-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library act as a GDNative singleton, you enable or disable it via: Project
-> ProjectSettings
-> GDNative
.
See WebRTC minimal demo or signalling demo for examples.
Note: This version is built for Godot 3.5
and might not work with earlier versions.
License
The webrtc-native plugin is licensed under the MIT license (see LICENSE), while libdatachannel and one of its dependency (libjuice) are licensed under LGPLv2.1 or later, see libdatachannel LICENSE and libjuice LICENSE.
Make sure you understand and comply with the LGPLv2.1 license when redistributing this plugin.
v1.0.0-beta5 - Libdatachannel 0.17.10+git
GDExtension (Godot 4)
Download the godot-extension-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library automatically registers itself on startup.
Note: This version is built for Godot 4.0-beta5
and might not work with different versions.
See WebRTC minimal demo or signalling demo for examples.
GDNative Plugin (Godot 3)
Download the godot-gdnative-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library act as a GDNative singleton, you enable or disable it via: Project
-> ProjectSettings
-> GDNative
.
See WebRTC minimal demo or signalling demo for examples.
Note: This version is built for Godot 3.5
and might not work with earlier versions.
License
The webrtc-native plugin is licensed under the MIT license (see LICENSE), while libdatachannel and one of its dependency (libjuice) are licensed under LGPLv2.1 or later, see libdatachannel LICENSE and libjuice LICENSE.
Make sure you understand and comply with the LGPLv2.1 license when redistributing this plugin.
v1.0.0-beta4 - Libdatachannel 0.17.10+git
GDExtension (Godot 4)
Download the godot-extension-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library automatically registers itself on startup.
Note: This version is built for Godot 4.0-beta4
and might not work with different versions.
GDNative Plugin (Godot 3)
Download the godot-gdnative-webrtc.zip
file from the assets
below and extract its content to the root of your Godot project.
The library act as a GDNative singleton, you enable or disable it via: Project
-> ProjectSettings
-> GDNative
.
See WebRTC minimal demo or signalling demo for examples.
Note: This version is built for Godot 3.5
and might not work with earlier versions.
License
The webrtc-native plugin is licensed under the MIT license (see LICENSE), while libdatachannel and one of its dependency (libjuice) are licensed under LGPLv2.1 or later, see libdatachannel LICENSE and libjuice LICENSE.
Make sure you understand and comply with the LGPLv2.1 license when redistributing this plugin.