-
Notifications
You must be signed in to change notification settings - Fork 17.8k
/
os_windows.go
1385 lines (1230 loc) · 41.5 KB
/
os_windows.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package runtime
import (
"internal/abi"
"internal/goarch"
"internal/runtime/atomic"
"unsafe"
)
// TODO(brainman): should not need those
const (
_NSIG = 65
)
//go:cgo_import_dynamic runtime._AddVectoredContinueHandler AddVectoredContinueHandler%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._AddVectoredExceptionHandler AddVectoredExceptionHandler%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._CloseHandle CloseHandle%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._CreateEventA CreateEventA%4 "kernel32.dll"
//go:cgo_import_dynamic runtime._CreateIoCompletionPort CreateIoCompletionPort%4 "kernel32.dll"
//go:cgo_import_dynamic runtime._CreateThread CreateThread%6 "kernel32.dll"
//go:cgo_import_dynamic runtime._CreateWaitableTimerA CreateWaitableTimerA%3 "kernel32.dll"
//go:cgo_import_dynamic runtime._CreateWaitableTimerExW CreateWaitableTimerExW%4 "kernel32.dll"
//go:cgo_import_dynamic runtime._DuplicateHandle DuplicateHandle%7 "kernel32.dll"
//go:cgo_import_dynamic runtime._ExitProcess ExitProcess%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._FreeEnvironmentStringsW FreeEnvironmentStringsW%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetConsoleMode GetConsoleMode%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetCurrentThreadId GetCurrentThreadId%0 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetEnvironmentStringsW GetEnvironmentStringsW%0 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetErrorMode GetErrorMode%0 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetProcAddress GetProcAddress%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetProcessAffinityMask GetProcessAffinityMask%3 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetQueuedCompletionStatusEx GetQueuedCompletionStatusEx%6 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetStdHandle GetStdHandle%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetSystemDirectoryA GetSystemDirectoryA%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetSystemInfo GetSystemInfo%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetThreadContext GetThreadContext%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._SetThreadContext SetThreadContext%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._LoadLibraryExW LoadLibraryExW%3 "kernel32.dll"
//go:cgo_import_dynamic runtime._LoadLibraryW LoadLibraryW%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._PostQueuedCompletionStatus PostQueuedCompletionStatus%4 "kernel32.dll"
//go:cgo_import_dynamic runtime._QueryPerformanceCounter QueryPerformanceCounter%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._QueryPerformanceFrequency QueryPerformanceFrequency%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._RaiseFailFastException RaiseFailFastException%3 "kernel32.dll"
//go:cgo_import_dynamic runtime._ResumeThread ResumeThread%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._RtlLookupFunctionEntry RtlLookupFunctionEntry%3 "kernel32.dll"
//go:cgo_import_dynamic runtime._RtlVirtualUnwind RtlVirtualUnwind%8 "kernel32.dll"
//go:cgo_import_dynamic runtime._SetConsoleCtrlHandler SetConsoleCtrlHandler%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._SetErrorMode SetErrorMode%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._SetEvent SetEvent%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._SetProcessPriorityBoost SetProcessPriorityBoost%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._SetThreadPriority SetThreadPriority%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._SetUnhandledExceptionFilter SetUnhandledExceptionFilter%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._SetWaitableTimer SetWaitableTimer%6 "kernel32.dll"
//go:cgo_import_dynamic runtime._SuspendThread SuspendThread%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._SwitchToThread SwitchToThread%0 "kernel32.dll"
//go:cgo_import_dynamic runtime._TlsAlloc TlsAlloc%0 "kernel32.dll"
//go:cgo_import_dynamic runtime._VirtualAlloc VirtualAlloc%4 "kernel32.dll"
//go:cgo_import_dynamic runtime._VirtualFree VirtualFree%3 "kernel32.dll"
//go:cgo_import_dynamic runtime._VirtualQuery VirtualQuery%3 "kernel32.dll"
//go:cgo_import_dynamic runtime._WaitForSingleObject WaitForSingleObject%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._WaitForMultipleObjects WaitForMultipleObjects%4 "kernel32.dll"
//go:cgo_import_dynamic runtime._WerGetFlags WerGetFlags%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._WerSetFlags WerSetFlags%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._WriteConsoleW WriteConsoleW%5 "kernel32.dll"
//go:cgo_import_dynamic runtime._WriteFile WriteFile%5 "kernel32.dll"
type stdFunction unsafe.Pointer
var (
// Following syscalls are available on every Windows PC.
// All these variables are set by the Windows executable
// loader before the Go program starts.
_AddVectoredContinueHandler,
_AddVectoredExceptionHandler,
_CloseHandle,
_CreateEventA,
_CreateIoCompletionPort,
_CreateThread,
_CreateWaitableTimerA,
_CreateWaitableTimerExW,
_DuplicateHandle,
_ExitProcess,
_FreeEnvironmentStringsW,
_GetConsoleMode,
_GetCurrentThreadId,
_GetEnvironmentStringsW,
_GetErrorMode,
_GetProcAddress,
_GetProcessAffinityMask,
_GetQueuedCompletionStatusEx,
_GetStdHandle,
_GetSystemDirectoryA,
_GetSystemInfo,
_GetThreadContext,
_SetThreadContext,
_LoadLibraryExW,
_LoadLibraryW,
_PostQueuedCompletionStatus,
_QueryPerformanceCounter,
_QueryPerformanceFrequency,
_RaiseFailFastException,
_ResumeThread,
_RtlLookupFunctionEntry,
_RtlVirtualUnwind,
_SetConsoleCtrlHandler,
_SetErrorMode,
_SetEvent,
_SetProcessPriorityBoost,
_SetThreadPriority,
_SetUnhandledExceptionFilter,
_SetWaitableTimer,
_SuspendThread,
_SwitchToThread,
_TlsAlloc,
_VirtualAlloc,
_VirtualFree,
_VirtualQuery,
_WaitForSingleObject,
_WaitForMultipleObjects,
_WerGetFlags,
_WerSetFlags,
_WriteConsoleW,
_WriteFile,
_ stdFunction
// Use ProcessPrng to generate cryptographically random data.
_ProcessPrng stdFunction
// Load ntdll.dll manually during startup, otherwise Mingw
// links wrong printf function to cgo executable (see issue
// 12030 for details).
_NtCreateWaitCompletionPacket stdFunction
_NtAssociateWaitCompletionPacket stdFunction
_NtCancelWaitCompletionPacket stdFunction
_RtlGetCurrentPeb stdFunction
_RtlGetVersion stdFunction
// These are from non-kernel32.dll, so we prefer to LoadLibraryEx them.
_timeBeginPeriod,
_timeEndPeriod,
_ stdFunction
)
var (
bcryptprimitivesdll = [...]uint16{'b', 'c', 'r', 'y', 'p', 't', 'p', 'r', 'i', 'm', 'i', 't', 'i', 'v', 'e', 's', '.', 'd', 'l', 'l', 0}
ntdlldll = [...]uint16{'n', 't', 'd', 'l', 'l', '.', 'd', 'l', 'l', 0}
powrprofdll = [...]uint16{'p', 'o', 'w', 'r', 'p', 'r', 'o', 'f', '.', 'd', 'l', 'l', 0}
winmmdll = [...]uint16{'w', 'i', 'n', 'm', 'm', '.', 'd', 'l', 'l', 0}
)
// Function to be called by windows CreateThread
// to start new os thread.
func tstart_stdcall(newm *m)
// Init-time helper
func wintls()
type mOS struct {
threadLock mutex // protects "thread" and prevents closing
thread uintptr // thread handle
waitsema uintptr // semaphore for parking on locks
resumesema uintptr // semaphore to indicate suspend/resume
highResTimer uintptr // high resolution timer handle used in usleep
waitIocpTimer uintptr // high resolution timer handle used in netpoll
waitIocpHandle uintptr // wait completion handle used in netpoll
// preemptExtLock synchronizes preemptM with entry/exit from
// external C code.
//
// This protects against races between preemptM calling
// SuspendThread and external code on this thread calling
// ExitProcess. If these happen concurrently, it's possible to
// exit the suspending thread and suspend the exiting thread,
// leading to deadlock.
//
// 0 indicates this M is not being preempted or in external
// code. Entering external code CASes this from 0 to 1. If
// this fails, a preemption is in progress, so the thread must
// wait for the preemption. preemptM also CASes this from 0 to
// 1. If this fails, the preemption fails (as it would if the
// PC weren't in Go code). The value is reset to 0 when
// returning from external code or after a preemption is
// complete.
//
// TODO(austin): We may not need this if preemption were more
// tightly synchronized on the G/P status and preemption
// blocked transition into _Gsyscall/_Psyscall.
preemptExtLock uint32
}
// Stubs so tests can link correctly. These should never be called.
func open(name *byte, mode, perm int32) int32 {
throw("unimplemented")
return -1
}
func closefd(fd int32) int32 {
throw("unimplemented")
return -1
}
func read(fd int32, p unsafe.Pointer, n int32) int32 {
throw("unimplemented")
return -1
}
type sigset struct{}
// Call a Windows function with stdcall conventions,
// and switch to os stack during the call.
func asmstdcall(fn unsafe.Pointer)
var asmstdcallAddr unsafe.Pointer
type winlibcall libcall
func windowsFindfunc(lib uintptr, name []byte) stdFunction {
if name[len(name)-1] != 0 {
throw("usage")
}
f := stdcall2(_GetProcAddress, lib, uintptr(unsafe.Pointer(&name[0])))
return stdFunction(unsafe.Pointer(f))
}
const _MAX_PATH = 260 // https://docs.microsoft.com/en-us/windows/win32/fileio/maximum-file-path-limitation
var sysDirectory [_MAX_PATH + 1]byte
var sysDirectoryLen uintptr
func initSysDirectory() {
l := stdcall2(_GetSystemDirectoryA, uintptr(unsafe.Pointer(&sysDirectory[0])), uintptr(len(sysDirectory)-1))
if l == 0 || l > uintptr(len(sysDirectory)-1) {
throw("Unable to determine system directory")
}
sysDirectory[l] = '\\'
sysDirectoryLen = l + 1
}
//go:linkname windows_GetSystemDirectory internal/syscall/windows.GetSystemDirectory
func windows_GetSystemDirectory() string {
return unsafe.String(&sysDirectory[0], sysDirectoryLen)
}
func windowsLoadSystemLib(name []uint16) uintptr {
return stdcall3(_LoadLibraryExW, uintptr(unsafe.Pointer(&name[0])), 0, _LOAD_LIBRARY_SEARCH_SYSTEM32)
}
//go:linkname windows_QueryPerformanceCounter internal/syscall/windows.QueryPerformanceCounter
func windows_QueryPerformanceCounter() int64 {
var counter int64
stdcall1(_QueryPerformanceCounter, uintptr(unsafe.Pointer(&counter)))
return counter
}
//go:linkname windows_QueryPerformanceFrequency internal/syscall/windows.QueryPerformanceFrequency
func windows_QueryPerformanceFrequency() int64 {
var frequency int64
stdcall1(_QueryPerformanceFrequency, uintptr(unsafe.Pointer(&frequency)))
return frequency
}
func loadOptionalSyscalls() {
bcryptPrimitives := windowsLoadSystemLib(bcryptprimitivesdll[:])
if bcryptPrimitives == 0 {
throw("bcryptprimitives.dll not found")
}
_ProcessPrng = windowsFindfunc(bcryptPrimitives, []byte("ProcessPrng\000"))
n32 := windowsLoadSystemLib(ntdlldll[:])
if n32 == 0 {
throw("ntdll.dll not found")
}
_NtCreateWaitCompletionPacket = windowsFindfunc(n32, []byte("NtCreateWaitCompletionPacket\000"))
if _NtCreateWaitCompletionPacket != nil {
// These functions should exists if NtCreateWaitCompletionPacket exists.
_NtAssociateWaitCompletionPacket = windowsFindfunc(n32, []byte("NtAssociateWaitCompletionPacket\000"))
if _NtAssociateWaitCompletionPacket == nil {
throw("NtCreateWaitCompletionPacket exists but NtAssociateWaitCompletionPacket does not")
}
_NtCancelWaitCompletionPacket = windowsFindfunc(n32, []byte("NtCancelWaitCompletionPacket\000"))
if _NtCancelWaitCompletionPacket == nil {
throw("NtCreateWaitCompletionPacket exists but NtCancelWaitCompletionPacket does not")
}
}
_RtlGetCurrentPeb = windowsFindfunc(n32, []byte("RtlGetCurrentPeb\000"))
_RtlGetVersion = windowsFindfunc(n32, []byte("RtlGetVersion\000"))
}
func monitorSuspendResume() {
const (
_DEVICE_NOTIFY_CALLBACK = 2
)
type _DEVICE_NOTIFY_SUBSCRIBE_PARAMETERS struct {
callback uintptr
context uintptr
}
powrprof := windowsLoadSystemLib(powrprofdll[:])
if powrprof == 0 {
return // Running on Windows 7, where we don't need it anyway.
}
powerRegisterSuspendResumeNotification := windowsFindfunc(powrprof, []byte("PowerRegisterSuspendResumeNotification\000"))
if powerRegisterSuspendResumeNotification == nil {
return // Running on Windows 7, where we don't need it anyway.
}
var fn any = func(context uintptr, changeType uint32, setting uintptr) uintptr {
for mp := (*m)(atomic.Loadp(unsafe.Pointer(&allm))); mp != nil; mp = mp.alllink {
if mp.resumesema != 0 {
stdcall1(_SetEvent, mp.resumesema)
}
}
return 0
}
params := _DEVICE_NOTIFY_SUBSCRIBE_PARAMETERS{
callback: compileCallback(*efaceOf(&fn), true),
}
handle := uintptr(0)
stdcall3(powerRegisterSuspendResumeNotification, _DEVICE_NOTIFY_CALLBACK,
uintptr(unsafe.Pointer(¶ms)), uintptr(unsafe.Pointer(&handle)))
}
func getproccount() int32 {
var mask, sysmask uintptr
ret := stdcall3(_GetProcessAffinityMask, currentProcess, uintptr(unsafe.Pointer(&mask)), uintptr(unsafe.Pointer(&sysmask)))
if ret != 0 {
n := 0
maskbits := int(unsafe.Sizeof(mask) * 8)
for i := 0; i < maskbits; i++ {
if mask&(1<<uint(i)) != 0 {
n++
}
}
if n != 0 {
return int32(n)
}
}
// use GetSystemInfo if GetProcessAffinityMask fails
var info systeminfo
stdcall1(_GetSystemInfo, uintptr(unsafe.Pointer(&info)))
return int32(info.dwnumberofprocessors)
}
func getPageSize() uintptr {
var info systeminfo
stdcall1(_GetSystemInfo, uintptr(unsafe.Pointer(&info)))
return uintptr(info.dwpagesize)
}
const (
currentProcess = ^uintptr(0) // -1 = current process
currentThread = ^uintptr(1) // -2 = current thread
)
// in sys_windows_386.s and sys_windows_amd64.s:
func getlasterror() uint32
var timeBeginPeriodRetValue uint32
// osRelaxMinNS indicates that sysmon shouldn't osRelax if the next
// timer is less than 60 ms from now. Since osRelaxing may reduce
// timer resolution to 15.6 ms, this keeps timer error under roughly 1
// part in 4.
const osRelaxMinNS = 60 * 1e6
// osRelax is called by the scheduler when transitioning to and from
// all Ps being idle.
//
// Some versions of Windows have high resolution timer. For those
// versions osRelax is noop.
// For Windows versions without high resolution timer, osRelax
// adjusts the system-wide timer resolution. Go needs a
// high resolution timer while running and there's little extra cost
// if we're already using the CPU, but if all Ps are idle there's no
// need to consume extra power to drive the high-res timer.
func osRelax(relax bool) uint32 {
if haveHighResTimer {
// If the high resolution timer is available, the runtime uses the timer
// to sleep for short durations. This means there's no need to adjust
// the global clock frequency.
return 0
}
if relax {
return uint32(stdcall1(_timeEndPeriod, 1))
} else {
return uint32(stdcall1(_timeBeginPeriod, 1))
}
}
// haveHighResTimer indicates that the CreateWaitableTimerEx
// CREATE_WAITABLE_TIMER_HIGH_RESOLUTION flag is available.
var haveHighResTimer = false
// haveHighResSleep indicates that NtCreateWaitCompletionPacket
// exists and haveHighResTimer is true.
// NtCreateWaitCompletionPacket has been available since Windows 10,
// but has just been publicly documented, so some platforms, like Wine,
// doesn't support it yet.
var haveHighResSleep = false
// createHighResTimer calls CreateWaitableTimerEx with
// CREATE_WAITABLE_TIMER_HIGH_RESOLUTION flag to create high
// resolution timer. createHighResTimer returns new timer
// handle or 0, if CreateWaitableTimerEx failed.
func createHighResTimer() uintptr {
const (
// As per @jstarks, see
// https://github.com/golang/go/issues/8687#issuecomment-656259353
_CREATE_WAITABLE_TIMER_HIGH_RESOLUTION = 0x00000002
_SYNCHRONIZE = 0x00100000
_TIMER_QUERY_STATE = 0x0001
_TIMER_MODIFY_STATE = 0x0002
)
return stdcall4(_CreateWaitableTimerExW, 0, 0,
_CREATE_WAITABLE_TIMER_HIGH_RESOLUTION,
_SYNCHRONIZE|_TIMER_QUERY_STATE|_TIMER_MODIFY_STATE)
}
func initHighResTimer() {
h := createHighResTimer()
if h != 0 {
haveHighResTimer = true
haveHighResSleep = _NtCreateWaitCompletionPacket != nil
stdcall1(_CloseHandle, h)
} else {
// Only load winmm.dll if we need it.
// This avoids a dependency on winmm.dll for Go programs
// that run on new Windows versions.
m32 := windowsLoadSystemLib(winmmdll[:])
if m32 == 0 {
print("runtime: LoadLibraryExW failed; errno=", getlasterror(), "\n")
throw("winmm.dll not found")
}
_timeBeginPeriod = windowsFindfunc(m32, []byte("timeBeginPeriod\000"))
_timeEndPeriod = windowsFindfunc(m32, []byte("timeEndPeriod\000"))
if _timeBeginPeriod == nil || _timeEndPeriod == nil {
print("runtime: GetProcAddress failed; errno=", getlasterror(), "\n")
throw("timeBegin/EndPeriod not found")
}
}
}
//go:linkname canUseLongPaths internal/syscall/windows.CanUseLongPaths
var canUseLongPaths bool
// initLongPathSupport enables long path support.
func initLongPathSupport() {
const (
IsLongPathAwareProcess = 0x80
PebBitFieldOffset = 3
)
// Check that we're ≥ 10.0.15063.
info := _OSVERSIONINFOW{}
info.osVersionInfoSize = uint32(unsafe.Sizeof(info))
stdcall1(_RtlGetVersion, uintptr(unsafe.Pointer(&info)))
if info.majorVersion < 10 || (info.majorVersion == 10 && info.minorVersion == 0 && info.buildNumber < 15063) {
return
}
// Set the IsLongPathAwareProcess flag of the PEB's bit field.
// This flag is not documented, but it's known to be used
// by Windows to enable long path support.
bitField := (*byte)(unsafe.Pointer(stdcall0(_RtlGetCurrentPeb) + PebBitFieldOffset))
*bitField |= IsLongPathAwareProcess
canUseLongPaths = true
}
func osinit() {
asmstdcallAddr = unsafe.Pointer(abi.FuncPCABI0(asmstdcall))
loadOptionalSyscalls()
preventErrorDialogs()
initExceptionHandler()
initHighResTimer()
timeBeginPeriodRetValue = osRelax(false)
initSysDirectory()
initLongPathSupport()
ncpu = getproccount()
physPageSize = getPageSize()
// Windows dynamic priority boosting assumes that a process has different types
// of dedicated threads -- GUI, IO, computational, etc. Go processes use
// equivalent threads that all do a mix of GUI, IO, computations, etc.
// In such context dynamic priority boosting does nothing but harm, so we turn it off.
stdcall2(_SetProcessPriorityBoost, currentProcess, 1)
}
//go:nosplit
func readRandom(r []byte) int {
n := 0
if stdcall2(_ProcessPrng, uintptr(unsafe.Pointer(&r[0])), uintptr(len(r)))&0xff != 0 {
n = len(r)
}
return n
}
func goenvs() {
// strings is a pointer to environment variable pairs in the form:
// "envA=valA\x00envB=valB\x00\x00" (in UTF-16)
// Two consecutive zero bytes end the list.
strings := unsafe.Pointer(stdcall0(_GetEnvironmentStringsW))
p := (*[1 << 24]uint16)(strings)[:]
n := 0
for from, i := 0, 0; true; i++ {
if p[i] == 0 {
// empty string marks the end
if i == from {
break
}
from = i + 1
n++
}
}
envs = make([]string, n)
for i := range envs {
envs[i] = gostringw(&p[0])
for p[0] != 0 {
p = p[1:]
}
p = p[1:] // skip nil byte
}
stdcall1(_FreeEnvironmentStringsW, uintptr(strings))
// We call these all the way here, late in init, so that malloc works
// for the callback functions these generate.
var fn any = ctrlHandler
ctrlHandlerPC := compileCallback(*efaceOf(&fn), true)
stdcall2(_SetConsoleCtrlHandler, ctrlHandlerPC, 1)
monitorSuspendResume()
}
// exiting is set to non-zero when the process is exiting.
var exiting uint32
//go:nosplit
func exit(code int32) {
// Disallow thread suspension for preemption. Otherwise,
// ExitProcess and SuspendThread can race: SuspendThread
// queues a suspension request for this thread, ExitProcess
// kills the suspending thread, and then this thread suspends.
lock(&suspendLock)
atomic.Store(&exiting, 1)
stdcall1(_ExitProcess, uintptr(code))
}
// write1 must be nosplit because it's used as a last resort in
// functions like badmorestackg0. In such cases, we'll always take the
// ASCII path.
//
//go:nosplit
func write1(fd uintptr, buf unsafe.Pointer, n int32) int32 {
const (
_STD_OUTPUT_HANDLE = ^uintptr(10) // -11
_STD_ERROR_HANDLE = ^uintptr(11) // -12
)
var handle uintptr
switch fd {
case 1:
handle = stdcall1(_GetStdHandle, _STD_OUTPUT_HANDLE)
case 2:
handle = stdcall1(_GetStdHandle, _STD_ERROR_HANDLE)
default:
// assume fd is real windows handle.
handle = fd
}
isASCII := true
b := (*[1 << 30]byte)(buf)[:n]
for _, x := range b {
if x >= 0x80 {
isASCII = false
break
}
}
if !isASCII {
var m uint32
isConsole := stdcall2(_GetConsoleMode, handle, uintptr(unsafe.Pointer(&m))) != 0
// If this is a console output, various non-unicode code pages can be in use.
// Use the dedicated WriteConsole call to ensure unicode is printed correctly.
if isConsole {
return int32(writeConsole(handle, buf, n))
}
}
var written uint32
stdcall5(_WriteFile, handle, uintptr(buf), uintptr(n), uintptr(unsafe.Pointer(&written)), 0)
return int32(written)
}
var (
utf16ConsoleBack [1000]uint16
utf16ConsoleBackLock mutex
)
// writeConsole writes bufLen bytes from buf to the console File.
// It returns the number of bytes written.
func writeConsole(handle uintptr, buf unsafe.Pointer, bufLen int32) int {
const surr2 = (surrogateMin + surrogateMax + 1) / 2
// Do not use defer for unlock. May cause issues when printing a panic.
lock(&utf16ConsoleBackLock)
b := (*[1 << 30]byte)(buf)[:bufLen]
s := *(*string)(unsafe.Pointer(&b))
utf16tmp := utf16ConsoleBack[:]
total := len(s)
w := 0
for _, r := range s {
if w >= len(utf16tmp)-2 {
writeConsoleUTF16(handle, utf16tmp[:w])
w = 0
}
if r < 0x10000 {
utf16tmp[w] = uint16(r)
w++
} else {
r -= 0x10000
utf16tmp[w] = surrogateMin + uint16(r>>10)&0x3ff
utf16tmp[w+1] = surr2 + uint16(r)&0x3ff
w += 2
}
}
writeConsoleUTF16(handle, utf16tmp[:w])
unlock(&utf16ConsoleBackLock)
return total
}
// writeConsoleUTF16 is the dedicated windows calls that correctly prints
// to the console regardless of the current code page. Input is utf-16 code points.
// The handle must be a console handle.
func writeConsoleUTF16(handle uintptr, b []uint16) {
l := uint32(len(b))
if l == 0 {
return
}
var written uint32
stdcall5(_WriteConsoleW,
handle,
uintptr(unsafe.Pointer(&b[0])),
uintptr(l),
uintptr(unsafe.Pointer(&written)),
0,
)
return
}
//go:nosplit
func semasleep(ns int64) int32 {
const (
_WAIT_ABANDONED = 0x00000080
_WAIT_OBJECT_0 = 0x00000000
_WAIT_TIMEOUT = 0x00000102
_WAIT_FAILED = 0xFFFFFFFF
)
var result uintptr
if ns < 0 {
result = stdcall2(_WaitForSingleObject, getg().m.waitsema, uintptr(_INFINITE))
} else {
start := nanotime()
elapsed := int64(0)
for {
ms := int64(timediv(ns-elapsed, 1000000, nil))
if ms == 0 {
ms = 1
}
result = stdcall4(_WaitForMultipleObjects, 2,
uintptr(unsafe.Pointer(&[2]uintptr{getg().m.waitsema, getg().m.resumesema})),
0, uintptr(ms))
if result != _WAIT_OBJECT_0+1 {
// Not a suspend/resume event
break
}
elapsed = nanotime() - start
if elapsed >= ns {
return -1
}
}
}
switch result {
case _WAIT_OBJECT_0: // Signaled
return 0
case _WAIT_TIMEOUT:
return -1
case _WAIT_ABANDONED:
systemstack(func() {
throw("runtime.semasleep wait_abandoned")
})
case _WAIT_FAILED:
systemstack(func() {
print("runtime: waitforsingleobject wait_failed; errno=", getlasterror(), "\n")
throw("runtime.semasleep wait_failed")
})
default:
systemstack(func() {
print("runtime: waitforsingleobject unexpected; result=", result, "\n")
throw("runtime.semasleep unexpected")
})
}
return -1 // unreachable
}
//go:nosplit
func semawakeup(mp *m) {
if stdcall1(_SetEvent, mp.waitsema) == 0 {
systemstack(func() {
print("runtime: setevent failed; errno=", getlasterror(), "\n")
throw("runtime.semawakeup")
})
}
}
//go:nosplit
func semacreate(mp *m) {
if mp.waitsema != 0 {
return
}
mp.waitsema = stdcall4(_CreateEventA, 0, 0, 0, 0)
if mp.waitsema == 0 {
systemstack(func() {
print("runtime: createevent failed; errno=", getlasterror(), "\n")
throw("runtime.semacreate")
})
}
mp.resumesema = stdcall4(_CreateEventA, 0, 0, 0, 0)
if mp.resumesema == 0 {
systemstack(func() {
print("runtime: createevent failed; errno=", getlasterror(), "\n")
throw("runtime.semacreate")
})
stdcall1(_CloseHandle, mp.waitsema)
mp.waitsema = 0
}
}
// May run with m.p==nil, so write barriers are not allowed. This
// function is called by newosproc0, so it is also required to
// operate without stack guards.
//
//go:nowritebarrierrec
//go:nosplit
func newosproc(mp *m) {
// We pass 0 for the stack size to use the default for this binary.
thandle := stdcall6(_CreateThread, 0, 0,
abi.FuncPCABI0(tstart_stdcall), uintptr(unsafe.Pointer(mp)),
0, 0)
if thandle == 0 {
if atomic.Load(&exiting) != 0 {
// CreateThread may fail if called
// concurrently with ExitProcess. If this
// happens, just freeze this thread and let
// the process exit. See issue #18253.
lock(&deadlock)
lock(&deadlock)
}
print("runtime: failed to create new OS thread (have ", mcount(), " already; errno=", getlasterror(), ")\n")
throw("runtime.newosproc")
}
// Close thandle to avoid leaking the thread object if it exits.
stdcall1(_CloseHandle, thandle)
}
// Used by the C library build mode. On Linux this function would allocate a
// stack, but that's not necessary for Windows. No stack guards are present
// and the GC has not been initialized, so write barriers will fail.
//
//go:nowritebarrierrec
//go:nosplit
func newosproc0(mp *m, stk unsafe.Pointer) {
// TODO: this is completely broken. The args passed to newosproc0 (in asm_amd64.s)
// are stacksize and function, not *m and stack.
// Check os_linux.go for an implementation that might actually work.
throw("bad newosproc0")
}
func exitThread(wait *atomic.Uint32) {
// We should never reach exitThread on Windows because we let
// the OS clean up threads.
throw("exitThread")
}
// Called to initialize a new m (including the bootstrap m).
// Called on the parent thread (main thread in case of bootstrap), can allocate memory.
func mpreinit(mp *m) {
}
//go:nosplit
func sigsave(p *sigset) {
}
//go:nosplit
func msigrestore(sigmask sigset) {
}
//go:nosplit
//go:nowritebarrierrec
func clearSignalHandlers() {
}
//go:nosplit
func sigblock(exiting bool) {
}
// Called to initialize a new m (including the bootstrap m).
// Called on the new thread, cannot allocate Go memory.
func minit() {
var thandle uintptr
if stdcall7(_DuplicateHandle, currentProcess, currentThread, currentProcess, uintptr(unsafe.Pointer(&thandle)), 0, 0, _DUPLICATE_SAME_ACCESS) == 0 {
print("runtime.minit: duplicatehandle failed; errno=", getlasterror(), "\n")
throw("runtime.minit: duplicatehandle failed")
}
mp := getg().m
lock(&mp.threadLock)
mp.thread = thandle
mp.procid = uint64(stdcall0(_GetCurrentThreadId))
// Configure usleep timer, if possible.
if mp.highResTimer == 0 && haveHighResTimer {
mp.highResTimer = createHighResTimer()
if mp.highResTimer == 0 {
print("runtime: CreateWaitableTimerEx failed; errno=", getlasterror(), "\n")
throw("CreateWaitableTimerEx when creating timer failed")
}
}
if mp.waitIocpHandle == 0 && haveHighResSleep {
mp.waitIocpTimer = createHighResTimer()
if mp.waitIocpTimer == 0 {
print("runtime: CreateWaitableTimerEx failed; errno=", getlasterror(), "\n")
throw("CreateWaitableTimerEx when creating timer failed")
}
const GENERIC_ALL = 0x10000000
errno := stdcall3(_NtCreateWaitCompletionPacket, uintptr(unsafe.Pointer(&mp.waitIocpHandle)), GENERIC_ALL, 0)
if mp.waitIocpHandle == 0 {
print("runtime: NtCreateWaitCompletionPacket failed; errno=", errno, "\n")
throw("NtCreateWaitCompletionPacket failed")
}
}
unlock(&mp.threadLock)
// Query the true stack base from the OS. Currently we're
// running on a small assumed stack.
var mbi memoryBasicInformation
res := stdcall3(_VirtualQuery, uintptr(unsafe.Pointer(&mbi)), uintptr(unsafe.Pointer(&mbi)), unsafe.Sizeof(mbi))
if res == 0 {
print("runtime: VirtualQuery failed; errno=", getlasterror(), "\n")
throw("VirtualQuery for stack base failed")
}
// The system leaves an 8K PAGE_GUARD region at the bottom of
// the stack (in theory VirtualQuery isn't supposed to include
// that, but it does). Add an additional 8K of slop for
// calling C functions that don't have stack checks and for
// lastcontinuehandler. We shouldn't be anywhere near this
// bound anyway.
base := mbi.allocationBase + 16<<10
// Sanity check the stack bounds.
g0 := getg()
if base > g0.stack.hi || g0.stack.hi-base > 64<<20 {
print("runtime: g0 stack [", hex(base), ",", hex(g0.stack.hi), ")\n")
throw("bad g0 stack")
}
g0.stack.lo = base
g0.stackguard0 = g0.stack.lo + stackGuard
g0.stackguard1 = g0.stackguard0
// Sanity check the SP.
stackcheck()
}
// Called from dropm to undo the effect of an minit.
//
//go:nosplit
func unminit() {
mp := getg().m
lock(&mp.threadLock)
if mp.thread != 0 {
stdcall1(_CloseHandle, mp.thread)
mp.thread = 0
}
unlock(&mp.threadLock)
mp.procid = 0
}
// Called from exitm, but not from drop, to undo the effect of thread-owned
// resources in minit, semacreate, or elsewhere. Do not take locks after calling this.
//
//go:nosplit
func mdestroy(mp *m) {
if mp.highResTimer != 0 {
stdcall1(_CloseHandle, mp.highResTimer)
mp.highResTimer = 0
}
if mp.waitIocpTimer != 0 {
stdcall1(_CloseHandle, mp.waitIocpTimer)
mp.waitIocpTimer = 0
}
if mp.waitIocpHandle != 0 {
stdcall1(_CloseHandle, mp.waitIocpHandle)
mp.waitIocpHandle = 0
}
if mp.waitsema != 0 {
stdcall1(_CloseHandle, mp.waitsema)
mp.waitsema = 0
}
if mp.resumesema != 0 {
stdcall1(_CloseHandle, mp.resumesema)
mp.resumesema = 0
}
}
// asmstdcall_trampoline calls asmstdcall converting from Go to C calling convention.
func asmstdcall_trampoline(args unsafe.Pointer)
// stdcall_no_g calls asmstdcall on os stack without using g.
//
//go:nosplit
func stdcall_no_g(fn stdFunction, n int, args uintptr) uintptr {
libcall := libcall{
fn: uintptr(unsafe.Pointer(fn)),
n: uintptr(n),
args: args,
}
asmstdcall_trampoline(noescape(unsafe.Pointer(&libcall)))
return libcall.r1
}
// Calling stdcall on os stack.
// May run during STW, so write barriers are not allowed.
//
//go:nowritebarrier
//go:nosplit
func stdcall(fn stdFunction) uintptr {
gp := getg()
mp := gp.m
mp.libcall.fn = uintptr(unsafe.Pointer(fn))
resetLibcall := false
if mp.profilehz != 0 && mp.libcallsp == 0 {
// leave pc/sp for cpu profiler
mp.libcallg.set(gp)
mp.libcallpc = getcallerpc()
// sp must be the last, because once async cpu profiler finds
// all three values to be non-zero, it will use them
mp.libcallsp = getcallersp()
resetLibcall = true // See comment in sys_darwin.go:libcCall
}
asmcgocall(asmstdcallAddr, unsafe.Pointer(&mp.libcall))
if resetLibcall {
mp.libcallsp = 0
}
return mp.libcall.r1
}
//go:nosplit
func stdcall0(fn stdFunction) uintptr {
mp := getg().m
mp.libcall.n = 0
mp.libcall.args = 0
return stdcall(fn)
}
//go:nosplit
//go:cgo_unsafe_args
func stdcall1(fn stdFunction, a0 uintptr) uintptr {
mp := getg().m
mp.libcall.n = 1
mp.libcall.args = uintptr(noescape(unsafe.Pointer(&a0)))
return stdcall(fn)
}
//go:nosplit
//go:cgo_unsafe_args
func stdcall2(fn stdFunction, a0, a1 uintptr) uintptr {
mp := getg().m
mp.libcall.n = 2
mp.libcall.args = uintptr(noescape(unsafe.Pointer(&a0)))
return stdcall(fn)