diff --git a/src/howler.core.js b/src/howler.core.js index 757e6df7..a03ee480 100644 --- a/src/howler.core.js +++ b/src/howler.core.js @@ -796,7 +796,6 @@ var timeout = (duration * 1000) / Math.abs(sound._rate); var start = self._sprite[sprite][0] / 1000; var stop = (self._sprite[sprite][0] + self._sprite[sprite][1]) / 1000; - var loop = !!(sound._loop || self._sprite[sprite][2]); sound._sprite = sprite; // Mark the sound as ended instantly so that this async playback @@ -809,7 +808,7 @@ sound._seek = seek; sound._start = start; sound._stop = stop; - sound._loop = loop; + sound._loop = !!(sound._loop || self._sprite[sprite][2]); }; // End the sound instantly if seek is at the end.