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Converting PLY's into animaion? #126
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Draco currently does not support animated meshes but we have it on our long term roadmap. |
you can do that, but there would be no temporal compression between the different meshes so the overall compression rate would most likely be about the same as if you encoded all these models independently. |
@vk10 are you able to speak more about your long-term thoughts on animation compression? do you think you'd throw the skinning/skeletons paradigm and approach time-varying meshes anew, or are we talking a more pragmatic approach that reuses current paradigms and applies quantization & heuristics & entropy-based compression to interpolation paths? |
@zellski Draco already supports skinning by storing bone weights/indices in a generic attribute. Two improvements are currently considered for future:
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@ondys Yeah, I'm making use of the generic attribute functionality for weights & indices already. It's nice to have, but is (at least for us) typically a very small amount of data. The redundancy in storing all that highly predictable temporal data is where I think tremendous savings could be achieved. I'll just keep my eye open regarding your team's on-goings! |
Hi, is there any news on the above point cloud sequence compression, for animation? Thanks! |
Hi, I believe that sequential point cloud compression is slightly different from was initially posted. So I'd suggest to open a different issue. Also, there is already some sequential point cloud compression in DRACO, you may want to check if that is already giving you some significant gains. |
Another case to consider here — from Draco's perspective, likely not that different from multiple PLYs? — would be morph targets. In glTF we can get some savings with sparse accessors, but the in-progress glTF/Draco extension does not deal with morph targets at all, and seems like it could be promising. |
Closing due to inactivity. |
Hi, I am doing a project wherein I have a set of 20 PLY's (having different excercise poses) and would like to decode all of them (serially or parallely) so that it can render itself as a movie/animation using javascript/emscripten/draco_web.idl ? Open3DGC supports such a functionality. Curious to know if Draco supports such a pipeline and also to control framerate?
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