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Textures do take up a lot of memory. Make sure you use the lowest resolution you need. You can also use compressed texture formats. |
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I am building and applying material and textures at runtime. Initially, my profiler shows a memory hike of 200 Mb. But after applying texture it goes to 1.3 GB and also it comes to normal when I destroy objects.
Is this memory hike is normal when we apply textures and materials?
Is there any way to minimise this?
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