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sdk.go
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sdk.go
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// Copyright 2018 Google LLC All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package sdkserver
import (
agonesv1 "agones.dev/agones/pkg/apis/agones/v1"
"agones.dev/agones/pkg/sdk"
"agones.dev/agones/pkg/util/runtime"
"google.golang.org/protobuf/proto"
)
const (
// metadataPrefix prefix for labels and annotations
metadataPrefix = "agones.dev/sdk-"
)
// convert converts a K8s GameServer object, into a gRPC SDK GameServer object
func convert(gs *agonesv1.GameServer) *sdk.GameServer {
meta := gs.ObjectMeta
status := gs.Status
health := gs.Spec.Health
result := &sdk.GameServer{
ObjectMeta: &sdk.GameServer_ObjectMeta{
Name: meta.Name,
Namespace: meta.Namespace,
Uid: string(meta.UID),
ResourceVersion: meta.ResourceVersion,
Generation: meta.Generation,
CreationTimestamp: meta.CreationTimestamp.Unix(),
Annotations: meta.Annotations,
Labels: meta.Labels,
},
Spec: &sdk.GameServer_Spec{
Health: &sdk.GameServer_Spec_Health{
Disabled: health.Disabled,
PeriodSeconds: health.PeriodSeconds,
FailureThreshold: health.FailureThreshold,
InitialDelaySeconds: health.InitialDelaySeconds,
},
},
Status: &sdk.GameServer_Status{
State: string(status.State),
Address: status.Address,
},
}
if meta.DeletionTimestamp != nil {
result.ObjectMeta.DeletionTimestamp = meta.DeletionTimestamp.Unix()
}
// look around and add all the addresses
for _, a := range status.Addresses {
result.Status.Addresses = append(result.Status.Addresses, &sdk.GameServer_Status_Address{
Type: string(a.Type),
Address: a.Address,
})
}
// loop around and add all the ports
for _, p := range status.Ports {
grpcPort := &sdk.GameServer_Status_Port{
Name: p.Name,
Port: p.Port,
}
result.Status.Ports = append(result.Status.Ports, grpcPort)
}
if runtime.FeatureEnabled(runtime.FeaturePlayerTracking) {
if gs.Status.Players != nil {
result.Status.Players = &sdk.GameServer_Status_PlayerStatus{
Count: gs.Status.Players.Count,
Capacity: gs.Status.Players.Capacity,
Ids: gs.Status.Players.IDs,
}
}
}
if runtime.FeatureEnabled(runtime.FeatureCountsAndLists) {
if gs.Status.Counters != nil {
counters := make(map[string]*sdk.GameServer_Status_CounterStatus, len(gs.Status.Counters))
for key, counter := range gs.Status.Counters {
counters[key] = &sdk.GameServer_Status_CounterStatus{Count: *proto.Int64(counter.Count), Capacity: *proto.Int64(counter.Capacity)}
}
result.Status.Counters = counters
}
if gs.Status.Lists != nil {
lists := make(map[string]*sdk.GameServer_Status_ListStatus, len(gs.Status.Lists))
for key, list := range gs.Status.Lists {
lists[key] = &sdk.GameServer_Status_ListStatus{Capacity: *proto.Int64(list.Capacity), Values: list.DeepCopy().Values}
}
result.Status.Lists = lists
}
}
return result
}