diff --git a/site/content/en/docs/Guides/Client SDKs/_index.md b/site/content/en/docs/Guides/Client SDKs/_index.md index 3fc4acaa17..a077e3ab1e 100644 --- a/site/content/en/docs/Guides/Client SDKs/_index.md +++ b/site/content/en/docs/Guides/Client SDKs/_index.md @@ -65,14 +65,21 @@ Calling any of state changing functions mentioned below does not guarantee that Functions which changes GameServer state or settings are: 1. Ready() -1. Shutdown() -1. SetLabel() -1. SetAnnotation() -1. Allocate() -1. Reserve() -1. Alpha().SetCapacity() -1. Alpha().PlayerConnect() -1. Alpha().PlayerDisconnect() +2. Shutdown() +3. SetLabel() +4. SetAnnotation() +5. Allocate() +6. Reserve() +7. Alpha().SetCapacity() +8. Alpha().PlayerConnect() +9. Alpha().PlayerDisconnect() +10. Alpha().SetCounterCount() +11. Alpha().IncrementCounter() +12. Alpha().DecrementCounter() +13. Alpha().SetCounterCapacity() +14. Alpha().AppendListValue() +15. Alpha().DeleteListValue() +16. Alpha().SetListCapacity() ### Lifecycle Management